Skull Light Fighter SKUL: Difference between revisions

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{{infobox Fighter New
{{infobox Ship
|faction = jincilla
|faction = jincilla
|name = SKUL Skull
|name = Skull
|type = [[Light Fighter]][[fightertype:=Light Fighter| ]]
|type = [[fighter type:=Light Fighter|Light]] [[ship type:=Fighter]]
|manufacturer =  
|manufacturer =  
|image = image:p2skull.png
|image = image:p2skull.png
|caption =  
|caption =  
|primary user = [[Jincilla]]
|primary user = [[user:=Jincilla]]
|additional users =  
|additional users =  
|introduction =  
|introduction =  
|length =  
|length =  
|mass =  
|mass =  
|max velocity = 560 KPS
|max velocity = 560
|cruise velocity =  
|cruise velocity =  
|max afterburner velocity = 1120 KPS
|max afterburner velocity = 1120
|acceleration = 56 kps<sup>2</sup>
|acceleration = 56
|max afterburner acceleration =  
|max afterburner acceleration =  
|max y/p/r = 85/85/85 dps
|max yaw = 85
|max pitch = 85
|max roll = 85
|guns = [[Stream Laser]] (2)
|guns = [[Stream Laser]] (2)
|missiles = [[Snipe]] (2)<BR>[Difficulty 3]<BR>[[Brute]] (1)<BR>[Difficulty 5]<BR>[[Brute Mk. II]] (1)<BR>[Difficulty 7]<BR>[[High Explosive Mine]] (10)<BR>[Difficulty 3]
|missiles = <br>
|turrets =  
* [[Snipe]] (2)<BR>[Difficulty 3]
|armor = 85.5 cm
* [[Brute]] (1)<BR>[Difficulty 5]
|shields = 75 cm
* [[Brute Mk. II]] (1)<BR>[Difficulty 7]
|fighter complement =  
* [[High Explosive Mine]] (10)<BR>[Difficulty 3]
|front armor = 85.5 cm
|rear armor = 85.5 cm
|left armor = 85.5 cm
|right armor = 85.5 cm
|fore shield = 75 cm
|aft shield = 75 cm
|left shield = 75 cm
|right shield = 75 cm
|decoys = [[Decoy Mk. I]] (10)
|decoys = [[Decoy Mk. I]] (10)
|cloak = No
|cloak = No
Line 28: Line 38:
|crew = 1 (pilot)
|crew = 1 (pilot)
|devices =  
|devices =  
|image2 = image:p2skull4view.png
||caption2 = Skull in Jincilla colors, Tri-System circa [[2790]].
|source = [[source:=Privateer 2: The Darkening]]
}}
}}


[[image:p2skull4view.png|thumb|300px|right|Veldor in Jincilla colors, Tri-System circa [[2790]].]]
The '''Skull''' is one of the deadliest pirate fighters in the Tri-System. Though only a light fighter, and weakly armed, it boasts a level of maneuverability feared by merchants and mercenaries alike - it is the finest fighter ship employed by the Jincilla pirate clan. Their speed makes them ideal for harassment, or as commerce raiders. However, the ship is most infamous for its unusual appearance, which the Jincilla are happy to play up whenever possible.


The Skull is one of the deadliest pirate fighters in the Tri-System. Though only a light fighter, it is the finest fighter ship employed by the Jincilla pirate clan. Skulls boast a level of maneuverability feared by merchants and mercenaries alike. However, the ship is most famous for its unusual appearance, something the Jincilla are happy to play up whenever possible. The CIS also operates a Skull, which it uses for undercover operations.
Skull pilots favor long, sweeping in-and-out strafing runs rather than vulnerable turning fights (although it is quite competent in them). A lone Skull is not much of a threat against a well-armed craft, but Skulls rarely operate alone. They can outrun anything short of a military [[ML4x]] extra-heavy fighter, and their tiny profile makes it difficult to hit with guns. Missiles or massed long-range turret fire are the only reliable ways to kill a Skull.
 
The [[CIS]] also operates a Skull, which it uses for undercover operations.
 
 
 
 
 
 
 
 
== ''[[source:=Origin's Official Guide to Privateer 2: The Darkening]]'' ==
The Jincilla '''Skulls''' are very hard to kill because they are extremely fast. They aren't particularly aggressive — if you don't shoot at them, they tend to concentrate on everything else at the nav point and ignore you. If you do shoot at them, however, they've got great guns. Because of their speed, you could spend literally half an hour trying to take one out if you don't have a few good missiles. If you're out of afterburner fuel, there's no hope.
 
If you run across Skulls, your best bet is to wipe them out first thing with a missile, or at least slow them down so that you can finish them off with your guns. They are perhaps the only fighter that's can't be readily killed with guns alone.


== Images ==
== Images ==

Latest revision as of 11:43, 19 May 2012

Skull
P2skull.png
Type Light Fighter
Primary User Jincilla
General Characteristics
Crew 1 (pilot)
Performance
Maximum Yaw 85 dps
Maximum Pitch 85 dps
Maximum Roll 85 dps
Acceleration 56 k/s2
Velocity
Maximum 560 kps
Afterburner
Maximum Afterburner 1120 kps
Armament
Guns
Stream Laser (2)
Default Missile Loadout

Components
Decoys Decoy Mk. I (10)
Cloaking Device No
Jump Drive Yes
Defense
Shields
Fore 75 cm cm equivalent
Aft 75 cm cm equivalent
Right 75 cm cm equivalent
Left 75 cm cm equivalent
Armor
Front 85.5 cm cm
Rear 85.5 cm cm
Right 85.5 cm cm
Left 85.5 cm cm
P2skull4view.png
Skull in Jincilla colors, Tri-System circa 2790.
Source Privateer 2: The Darkening


The Skull is one of the deadliest pirate fighters in the Tri-System. Though only a light fighter, and weakly armed, it boasts a level of maneuverability feared by merchants and mercenaries alike - it is the finest fighter ship employed by the Jincilla pirate clan. Their speed makes them ideal for harassment, or as commerce raiders. However, the ship is most infamous for its unusual appearance, which the Jincilla are happy to play up whenever possible.

Skull pilots favor long, sweeping in-and-out strafing runs rather than vulnerable turning fights (although it is quite competent in them). A lone Skull is not much of a threat against a well-armed craft, but Skulls rarely operate alone. They can outrun anything short of a military ML4x extra-heavy fighter, and their tiny profile makes it difficult to hit with guns. Missiles or massed long-range turret fire are the only reliable ways to kill a Skull.

The CIS also operates a Skull, which it uses for undercover operations.





Origin's Official Guide to Privateer 2: The Darkening

The Jincilla Skulls are very hard to kill because they are extremely fast. They aren't particularly aggressive — if you don't shoot at them, they tend to concentrate on everything else at the nav point and ignore you. If you do shoot at them, however, they've got great guns. Because of their speed, you could spend literally half an hour trying to take one out if you don't have a few good missiles. If you're out of afterburner fuel, there's no hope.

If you run across Skulls, your best bet is to wipe them out first thing with a missile, or at least slow them down so that you can finish them off with your guns. They are perhaps the only fighter that's can't be readily killed with guns alone.

Images