Remora/Ray Node Cluster: Difference between revisions

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|source = [[Origin's Official Guide to Wing Commander Prophecy]]
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==History==
==History==

Revision as of 02:58, 15 November 2011

Ray Node
Profile-ray.jpg
Type Interceptor Cluster
Primary User Nephilim
General Characteristics
Mass 10 tonnes
Performance
Maximum Yaw 65 dps
Maximum Pitch 65 dps
Maximum Roll 90 dps
Rotational Acceleration 110 dps2
Velocity
Minimum 126 kps
Default 420 kps
Maximum 546 kps
Armament
Guns
Heavy Maser (2)
Power 600 nanoJoules
Minimum Recharge 5.0 seconds
Default Recharge 50 seconds
Maximum Recharge 75 seconds
Default Missile Loadout
Proteus Missile (3)

Charybdis Mine (5)

Components
Decoys 24
Defense
Shields
Fore 600 cm equivalent
Aft 450 cm equivalent
Shield Power 1050
Minimum Recharge 1.7 cm/second
Default Recharge 17 cm/second
Maximum Recharge 25.5 cm/second
Armor
Front 500 cm
Rear 375 cm
Right 450 cm
Left 450 cm
Core Damage Points 300
Source Origin's Official Guide to Wing Commander Prophecy
Remora
[[‎|250px]]
Type Drone
Primary User Nephilim
General Characteristics
Crew 0
Performance
Maximum Yaw 100 dps
Maximum Pitch 100 dps
Maximum Roll 130 dps
Acceleration 420 k/s2
Rotational Acceleration 210 dps2
Velocity
Minimum 114 kps
Default 380 kps
Maximum 494 kps
Afterburner
Maximum Afterburner 1100 kps
Max Acceleration 1900 k/s2
Fuel 360 seconds
Armament
Guns
Light Burst Maser (1)
Power 100 nanoJoules
Minimum Recharge 3.5 seconds
Default Recharge 35 seconds
Maximum Recharge 52.5 seconds
Defense
Armor
Front 8 cm
Rear 8 cm
Right 8 cm
Left 8 cm
Core Damage Points 8
Source Origin's Official Guide to Wing Commander Prophecy

History

Wing Commander: Prophecy

Mission Appearances

Origin's Official Guide to Wing Commander Prophecy

The Remora/Ray Node Cluster is an entirely different type of Alien swarm ship. A Ray Node ship is surrounded by up to seven unpiloted Remora drones.

Each tiny Remora carries one Light Burst Maser and provides additional firepower for the Ray Node that supplies its power. Power is transferred remotely, with no need for physical contact. Think of the Remoras as free-flying turrets.

You cannot target the individual Remoras while the Ray Node is alive. However, once you've killed the node ship, the individual Remoras will attack you in a swarm. You will then be able to target htem individually and pick them off one by one.

Wing Commander: Secret Ops

Mission Appearances

shipsalien.doc

CF - 3fd Ray(& baby Remora)
Fighter Cluster
MOTHERSHIP - MESH NAME: RAYNODE.IFF
SINGULAR REMORA TURRET NAME: RAYFIGHT.IFF
“Remora” Swarm Fighter Stats:
Missions/Role Defensive Escort
Cloaking: Yes, if with NODE, below
Jump Capable: No
Speed Set/Aft: 450/1400 kps
Max Y/P/R: 130/130/140 dps
Rotational Acceleration: 250 dps
ESM: No
Active Radar: 15000
ID Sensor: Unknown
Shield Strength Fore/Aft: 60/60 cm equiv.
Shield Recharge Rate: 2 cps
Armor Fore/Aft/Port/Starboard: 110/80/95/95
Guns: 1X Heavy Vorilian Burst Maser
Missiles: None
Decoys: None
(Node) Target ID: Ray
(swarm fighter) Target ID: Remora
Length: approx. 21 meters
Width: unknown
Mass: approx. 11 metric tonnes

“Ray” Node Power Generator Ship Stats:
Missions/Role BARCAP, TARCAP, FORCAP, RECON
Cloaking: Yes
Jump Capable: No
Max Speed: 350
Max Y/P/R: 35/35/35
Rotational Acceleration: 90 kps2
ESM: Yes
Radar: 15000
ID Sensor: Unknown
Shield Strength Fore/Aft: 600/450 cm equiv.
Shield Recharge Rate: 80 cps
Armor Fore/Aft/Port/Starboard: 400/275/350/350
Guns: 2X Alien Disruptor
Missiles: None
Decoys: 7
Length: approx. 34 meters
Width: approx. 38 meters
Mass: approx. 28 metric tonnes
Description: This is a pure space superiority variation of the “swarm” fighter. A single power distribution “node ship” produces energy for up to seven smaller cannon-armed vessels which fly in space around it (unlike other cluster ships, never joining into a single unit). These smaller vessels are remotely linked and function almost as free-flying turrets.
Destruction of the node ship causes a massive explosion, plus due to the symbiotic relationship between the two ships the destruction of all associated fighters. Conversely the destruction of all of the Rays will overload and destroy the node ship.

Images