Moray: Difference between revisions
Bandit LOAF (talk | contribs) |
Bandit LOAF (talk | contribs) |
||
(4 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
|faction = nephilim | |faction = nephilim | ||
|name = Moray | |name = Moray | ||
|image = | |image = image:Moray1.jpg | ||
|caption = | |caption = | ||
|type = [[Fighter]] | |type = [[Fighter]] | ||
Line 127: | Line 127: | ||
==History== | ==History== | ||
==[[ | ==Wing Commander: Prophecy== | ||
===Mission Appearances=== | |||
* '''Appears in Mission | |||
** [[B1: H'rekkah - Kilrathi Distress Call]] | |||
** [[B2: H'rekkah - Black Widow Rescue]] | |||
** [[B3a: H'rekkah - Sweep and Rendezvous]] | |||
** [[B3b: H'rekkah - Patrol and Rendezvous]] | |||
** [[B4a: H'rekkah - Wasp Intercept]] | |||
** [[B4b: H'rekkah - Tactical Retreat]] | |||
** [[C1: G'wriss - Convoy Rescue]] | |||
** [[D1: H'hrass - Relay Station Insertion]] | |||
** [[D2: H'hrass - Relay Station Defense]] | |||
** [[E1: T'lan Meth - Treasure Hunt]] | |||
** [[E2: T'lan Meth - MIA Recovery]] | |||
** [[E3a: T'lan Meth - Perimeter Sweep]] | |||
** [[E3b: T'lan Meth - Panther Fighter Sweep]] | |||
** [[E4a: T'lan Meth - Kilrathi Rendezvous]] | |||
** [[E4b: T'lan Meth - Diversionary Strike]] | |||
** [[F1: T'lan Meth - Cult of Sivar Rescue]] | |||
** [[F2: T'lan Meth - SWACS Scan of Dula 7]] | |||
** [[F3: T'lan Meth - Shrike Bomber Assault]] | |||
** [[F4a: T'lan Meth - No Survivors]] | |||
** [[F4b: T'lan Meth - Bug Hunt]] | |||
** [[F5: T'lan Meth - Storming the Rock]] | |||
** [[F6a: T'lan Meth - Holding the Line]] | |||
** [[F6b: T'lan Meth - Panther Scramble]] | |||
** [[G1: G'mar - Operation: Ambush]] | |||
** [[G2: G'mar - Extermination]] | |||
** [[G3: G'mar - Ship Killer Acquisition]] | |||
** [[H1a: Hrissith - Vampire Escort Duty]] | |||
** [[H1b: Hrissith - Devastator Assault Duty]] | |||
** [[H2b: Hrissith - Devastator Mine Sweep]] | |||
** [[H3: Hrissith - Asteroid Field Patrol]] | |||
** [[H4: Hrissith - Ship Killer Assault]] | |||
** [[H5: Hrissith - Plasma Gun Defense]] | |||
** [[H6: Hrissith - Painting the Target]] | |||
** [[I1: Kilrah - Fleet Remnant Destruction]] | |||
** [[I2: Kilrah - Cap Missile Interception]] | |||
** [[I3a: Kilrah - Dreadnought Support Assault]] | |||
** [[I3b: Kilrah - Cleanup]] | |||
** [[I4: Kilrah - Defang the Beast]] | |||
** [[I5: Kilrah - Dreadnought Assault]] | |||
** [[I6: Kilrah - Wormhole Destruction]] | |||
** [[L1: Hellespont - Callisto Defense]] | |||
==Origin's Official Guide to Wing Commander Prophecy== | ==Origin's Official Guide to Wing Commander Prophecy== | ||
Every fleet has its all-purpose ship, and the Moray is the jack-of-all-trades for the Aliens. They employ this ship in a variety of roles, but the most common is as an anti-fighter. | |||
Similar to the Confed Tigershark, the Kilrathi Dralthi, or the last generation of Hellcats, this is conceivably the most used fighter in the Alien fleet. It is a swift fighter, maneuverable enough to get and hold a lock on a target. The Moray's most notable feature is its maneuverability. It has a relatively high yaw rate, and it tends tooward turning maneuvers, turn-and-burns, sit-and-spins, and slides. | |||
The Moray is also deadly enough to hold its own in a pitched dogfight, and durable enouogh to take a few hits without popping. Its shields and armor have been somewhat pared back to make it more maneuverable, so it tends to rely on turns and slides to break enemy locks, and also fly in "teams." These teams are not "swarm"- or "cluster"-based, however, and share no integral power systems or strategy. | |||
==Wing Commander: Secret Ops== | ==Wing Commander: Secret Ops== | ||
===Mission Appearances=== | |||
* '''Appears in Mission | |||
** [[A1: Courage - The Capricious Carrier]] | |||
** [[A2: Courage - Scramble / Ambush]] | |||
** [[A3a: Courage - Straight On Out]] | |||
** [[A3b: Courage - Long Way Out]] | |||
** [[A4: Courage - Visit to Aunt Ella]] | |||
** [[B1: Ella - Fresh Start]] | |||
** [[B2: Ella - Unfriendly Terms]] | |||
** [[B3: Ella - Deep Strike One]] | |||
** [[B4: Ella - Phase Focus]] | |||
** [[B5a: Ella - Back Yard Sweep]] | |||
** [[B5b: Ella - The Unwelcome]] | |||
** [[B6: Ella - The Path to Cygnus]] | |||
** [[C1: Talos - Friends in Need]] | |||
** [[C2a: Talos - Circumvention]] | |||
** [[C2b: Talos - The Clean Blitz]] | |||
** [[C3: Talos - Hidden Foes]] | |||
** [[C4a: Talos - The Great Forbidden]] | |||
** [[C4b: Talos - Careful Steps]] | |||
** [[C5a: Talos - Deep Strike Two]] | |||
** [[C5b: Talos - Second Path to Cygnus]] | |||
** [[D1: Cygnus - Evaluation]] | |||
** [[D2: Cygnus - Salvation]] | |||
** [[D3: Cygnus - The Twilight Purchase]] | |||
** [[D4a: Cygnus - Building Blocks]] | |||
** [[D5: Cygnus - Rising Blocks]] | |||
** [[E1: Luyten - Welcoming Party]] | |||
** [[E2: Luyten - Defensive Tactics]] | |||
** [[E3: Luyten - Luyten Station Support]] | |||
** [[E4: Luyten - Banded Enigma]] | |||
** [[E5a: Luyten - Luyten Strike]] | |||
** [[E5b: Luyten - Cruiser Remains]] | |||
** [[E6a: Luyten - Long Range Strike]] | |||
** [[E6b: Luyten - Two Phase Strike]] | |||
** [[F2: Sirius - Destroyer Crunch]] | |||
** [[F4: Sirius - Destroyer Crunch Two]] | |||
** [[F5b: Sirius - Back Pedal]] | |||
** [[G1: Krieger - Krieger Starbase]] | |||
** [[G2: Krieger - Tactical Reposition]] | |||
** [[G3: Krieger - Carrier Assault One]] | |||
** [[G4: Krieger - Carrier Erasure]] | |||
** [[G5: Krieger - Reposition Battery]] | |||
** [[G6: Krieger - Turrets Swipe]] | |||
** [[G7: Krieger - Final Blows]] | |||
** [[H1b: Proxima - Reconnaissance Patrol]] | |||
** [[H2a: Proxima - Midpoint Assault]] | |||
** [[H2b: Proxima - Midpoint Arrival]] | |||
** [[H3: Proxima - Alien Science Crew]] | |||
** [[H4: Proxima - Star Smasher]] | |||
==shipsalien.doc== | ==shipsalien.doc== | ||
Line 160: | Line 263: | ||
Description: This is a rather conventional, multi-purpose fighter similar to the Dralthi, Hellcat, or Tigershark. It is moderately well armed, shielded, armored, and maneuverable. It is usually employed in the anti-fighter role, though anti-turret missiles can be employed.<BR> | Description: This is a rather conventional, multi-purpose fighter similar to the Dralthi, Hellcat, or Tigershark. It is moderately well armed, shielded, armored, and maneuverable. It is usually employed in the anti-fighter role, though anti-turret missiles can be employed.<BR> | ||
Maneuvers: Because of its relatively high yaw rate, Moray pilots tend to do a lot of turning maneuvers, burn & turn, Shelton slide, sit & spin. | Maneuvers: Because of its relatively high yaw rate, Moray pilots tend to do a lot of turning maneuvers, burn & turn, Shelton slide, sit & spin. | ||
== Images == | |||
<gallery> | |||
Image:Alfghtr4.jpg| | |||
Image:Mead1-2.jpg| | |||
Image:Moray-guide.png| | |||
Image:Moray-sketch.png| | |||
Image:Wcpmoray-vdu.gif|VDU Image | |||
</gallery> | |||
[[Category:Nephilim_Fighter_Class_Names]] | [[Category:Nephilim_Fighter_Class_Names]] | ||
[[category:Nephilim Fighters]] | [[category:Nephilim Fighters]] |
Latest revision as of 03:12, 14 November 2011
Moray | |
---|---|
Type | Fighter |
Primary User | Nephilim |
General Characteristics | |
Mass | 14 tonnes |
Performance | |
Maximum Yaw | 80 dps |
Maximum Pitch | 60 dps |
Maximum Roll | 100 dps |
Acceleration | 840 k/s2 |
Rotational Acceleration | 180 dps2 |
Velocity | |
Minimum | 126 kps |
Default | 420 kps |
Maximum | 546 kps |
Afterburner | |
Maximum Afterburner | 1100 kps |
Max Acceleration | 2400 k/s2 |
Fuel | 360 seconds |
Armament | |
Guns | |
Heavy Maser (2) | |
Power | 300 nanoJoules |
Minimum Recharge | 14 seconds |
Default Recharge | 140 seconds |
Maximum Recharge | 210 seconds |
Default Missile Loadout | |
Cerberus (3)
Medusa (1) | |
Components | |
Decoys | 5 |
Defense | |
Shields | |
Fore | 125 cm equivalent |
Aft | 150 cm equivalent |
Shield Power | 275 |
Minimum Recharge | 1.3 cm/second |
Default Recharge | 13 cm/second |
Maximum Recharge | 19.5 cm/second |
Armor | |
Front | 260 cm |
Rear | 300 cm |
Right | 280 cm |
Left | 280 cm |
Core Damage Points | 180 |
Source | Origin's Official Guide to Wing Commander Prophecy |
History
Wing Commander: Prophecy
Mission Appearances
- Appears in Mission
- B1: H'rekkah - Kilrathi Distress Call
- B2: H'rekkah - Black Widow Rescue
- B3a: H'rekkah - Sweep and Rendezvous
- B3b: H'rekkah - Patrol and Rendezvous
- B4a: H'rekkah - Wasp Intercept
- B4b: H'rekkah - Tactical Retreat
- C1: G'wriss - Convoy Rescue
- D1: H'hrass - Relay Station Insertion
- D2: H'hrass - Relay Station Defense
- E1: T'lan Meth - Treasure Hunt
- E2: T'lan Meth - MIA Recovery
- E3a: T'lan Meth - Perimeter Sweep
- E3b: T'lan Meth - Panther Fighter Sweep
- E4a: T'lan Meth - Kilrathi Rendezvous
- E4b: T'lan Meth - Diversionary Strike
- F1: T'lan Meth - Cult of Sivar Rescue
- F2: T'lan Meth - SWACS Scan of Dula 7
- F3: T'lan Meth - Shrike Bomber Assault
- F4a: T'lan Meth - No Survivors
- F4b: T'lan Meth - Bug Hunt
- F5: T'lan Meth - Storming the Rock
- F6a: T'lan Meth - Holding the Line
- F6b: T'lan Meth - Panther Scramble
- G1: G'mar - Operation: Ambush
- G2: G'mar - Extermination
- G3: G'mar - Ship Killer Acquisition
- H1a: Hrissith - Vampire Escort Duty
- H1b: Hrissith - Devastator Assault Duty
- H2b: Hrissith - Devastator Mine Sweep
- H3: Hrissith - Asteroid Field Patrol
- H4: Hrissith - Ship Killer Assault
- H5: Hrissith - Plasma Gun Defense
- H6: Hrissith - Painting the Target
- I1: Kilrah - Fleet Remnant Destruction
- I2: Kilrah - Cap Missile Interception
- I3a: Kilrah - Dreadnought Support Assault
- I3b: Kilrah - Cleanup
- I4: Kilrah - Defang the Beast
- I5: Kilrah - Dreadnought Assault
- I6: Kilrah - Wormhole Destruction
- L1: Hellespont - Callisto Defense
Origin's Official Guide to Wing Commander Prophecy
Every fleet has its all-purpose ship, and the Moray is the jack-of-all-trades for the Aliens. They employ this ship in a variety of roles, but the most common is as an anti-fighter.
Similar to the Confed Tigershark, the Kilrathi Dralthi, or the last generation of Hellcats, this is conceivably the most used fighter in the Alien fleet. It is a swift fighter, maneuverable enough to get and hold a lock on a target. The Moray's most notable feature is its maneuverability. It has a relatively high yaw rate, and it tends tooward turning maneuvers, turn-and-burns, sit-and-spins, and slides.
The Moray is also deadly enough to hold its own in a pitched dogfight, and durable enouogh to take a few hits without popping. Its shields and armor have been somewhat pared back to make it more maneuverable, so it tends to rely on turns and slides to break enemy locks, and also fly in "teams." These teams are not "swarm"- or "cluster"-based, however, and share no integral power systems or strategy.
Wing Commander: Secret Ops
Mission Appearances
- Appears in Mission
- A1: Courage - The Capricious Carrier
- A2: Courage - Scramble / Ambush
- A3a: Courage - Straight On Out
- A3b: Courage - Long Way Out
- A4: Courage - Visit to Aunt Ella
- B1: Ella - Fresh Start
- B2: Ella - Unfriendly Terms
- B3: Ella - Deep Strike One
- B4: Ella - Phase Focus
- B5a: Ella - Back Yard Sweep
- B5b: Ella - The Unwelcome
- B6: Ella - The Path to Cygnus
- C1: Talos - Friends in Need
- C2a: Talos - Circumvention
- C2b: Talos - The Clean Blitz
- C3: Talos - Hidden Foes
- C4a: Talos - The Great Forbidden
- C4b: Talos - Careful Steps
- C5a: Talos - Deep Strike Two
- C5b: Talos - Second Path to Cygnus
- D1: Cygnus - Evaluation
- D2: Cygnus - Salvation
- D3: Cygnus - The Twilight Purchase
- D4a: Cygnus - Building Blocks
- D5: Cygnus - Rising Blocks
- E1: Luyten - Welcoming Party
- E2: Luyten - Defensive Tactics
- E3: Luyten - Luyten Station Support
- E4: Luyten - Banded Enigma
- E5a: Luyten - Luyten Strike
- E5b: Luyten - Cruiser Remains
- E6a: Luyten - Long Range Strike
- E6b: Luyten - Two Phase Strike
- F2: Sirius - Destroyer Crunch
- F4: Sirius - Destroyer Crunch Two
- F5b: Sirius - Back Pedal
- G1: Krieger - Krieger Starbase
- G2: Krieger - Tactical Reposition
- G3: Krieger - Carrier Assault One
- G4: Krieger - Carrier Erasure
- G5: Krieger - Reposition Battery
- G6: Krieger - Turrets Swipe
- G7: Krieger - Final Blows
- H1b: Proxima - Reconnaissance Patrol
- H2a: Proxima - Midpoint Assault
- H2b: Proxima - Midpoint Arrival
- H3: Proxima - Alien Science Crew
- H4: Proxima - Star Smasher
shipsalien.doc
FA - 6a Moray
Multi-role Fighter
MESH NAME: MORAY.IFF
Mission/Role: TARCAP, FORCAP, SEAD, BARCAP, ESCORT, RECON, WILD WEASEL
Cloaking: No
Jump Capable: No
Max Speed Set/Aft: 420/1100 kps
Engine Acceleration: 840/2400 kps2
Max Y/P/R: 80/60/100 dps
Rotational Acceleration: 180 dps2
ESM: Yes
Radar: 15000
ID Sensor: Unknown
Shield Strength Fore/Aft: 100/140 cm. equiv.
Shield Recharge Rate: 20 cps
Armor Strength Fore/Aft/Port/Starboard: 120/160/140/140 cm.
Guns: 2X Heavy Maser
Missiles: 3X Alien Friend or Foe, 1X Alien Image Recognition
Decoys: 5
Target ID: Moray
Length: approx. 24 meters
Width: unknown
Mass: approx. 14 metric tonnes
Description: This is a rather conventional, multi-purpose fighter similar to the Dralthi, Hellcat, or Tigershark. It is moderately well armed, shielded, armored, and maneuverable. It is usually employed in the anti-fighter role, though anti-turret missiles can be employed.
Maneuvers: Because of its relatively high yaw rate, Moray pilots tend to do a lot of turning maneuvers, burn & turn, Shelton slide, sit & spin.