Moray: Difference between revisions

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{{infobox Ship
|faction = nephilim
|name = Moray
|image = image:Moray1.jpg
|caption =
|type = [[Fighter]]
|manufacturer =
|primary user = Nephilim
|additional users =
|introduction =
|retirement =
|nicknames =
|length =
|mass = 14
|crew =
|cargo =
|cargobays =
|dome =
|cost =
|max yaw = 80
|max pitch = 60
|max roll = 100
|acceleration = 840
|acceleration description =
|rotational acc = 180
|mileage =
|min velocity = 126
|cruise velocity =
|def velocity = 420
|max velocity = 546
|max afterburner velocity = 1100
|max afterburner acceleration = 2400
|afterburner fuel = 360
|guns =
[[Heavy Maser]] (2)
|gun power = 300
|min gun recharge = 14
|def gun recharge = 140
|max gun recharge = 210
|gunmounts =
|turrets =
|missiles =
[[Cerberus]] (3)
[[Medusa]] (1)
|bomber loadout =
|wild weasel loadout =
|enhanced loadout =
|enhanced wild weasel loadout =
|enhanced with disk loadout =
|hardpoints =
|missilemounts =
|devices =
|modulemounts =
|chaff =
|decoys = 5
|cloak =
|jump drive =
|fore shield = 125
|aft shield = 150
|left shield =
|right shield =
|shield power = 275
|min shield recharge = 1.3
|def shield recharge = 13
|max shield recharge = 19.5
|enhanced fore shield =
|enhanced aft shield =
|enhanced shield power =
|enhanced min shield recharge =
|enhanced def shield recharge =
|enhanced max shield recharge =
|front armor = 260
|rear armor = 300
|left armor = 280
|right armor = 280
|core = 180
|engine =
|engine 1 =
|engine 2 =
|left engine =
|right engine =
|engine shield emitter =
|bridge =
|bridge shield emitter =
|hangar =
|hangar 1 =
|hangar 2 =
|left hangar =
|right hangar =
|central hangar =
|hangar shield emitter =
|launcher 1 =
|launcher 2 =
|left launcher =
|right launcher =
|central launcher =
|launcher shield emitter =
|cargo box 1 =
|cargo box 2 =
|cargo box 3 =
|cargo hold 1 =
|cargo hold 2 =
|cargo hold 3 =
|cargo hold 4 =
|cargo hold 5 =
|cargo hold 6 =
|cargo hold 7 =
|tower 1 =
|tower 2 =
|tower 3 =
|tower 4 =
|tower 5 =
|tower 6 =
|tower 7 =
|antenna 1 =
|antenna 2 =
|antenna 3 =
|antenna 4 =
|antenna 5 =
|antenna 6 =
|antenna 7 =
|image2 =
|caption2 =
|source = [[Origin's Official Guide to Wing Commander Prophecy]]
}}
==History==
==History==


==[[source:=Wing Commander: Prophecy]]==
==Wing Commander: Prophecy==
 
===Mission Appearances===
 
* '''Appears in Mission
** [[B1: H'rekkah - Kilrathi Distress Call]]
** [[B2: H'rekkah - Black Widow Rescue]]
** [[B3a: H'rekkah - Sweep and Rendezvous]]
** [[B3b: H'rekkah - Patrol and Rendezvous]]
** [[B4a: H'rekkah - Wasp Intercept]]
** [[B4b: H'rekkah - Tactical Retreat]]
** [[C1: G'wriss - Convoy Rescue]]
** [[D1: H'hrass - Relay Station Insertion]]
** [[D2: H'hrass - Relay Station Defense]]
** [[E1: T'lan Meth - Treasure Hunt]]
** [[E2: T'lan Meth - MIA Recovery]]
** [[E3a: T'lan Meth - Perimeter Sweep]]
** [[E3b: T'lan Meth - Panther Fighter Sweep]]
** [[E4a: T'lan Meth - Kilrathi Rendezvous]]
** [[E4b: T'lan Meth - Diversionary Strike]]
** [[F1: T'lan Meth - Cult of Sivar Rescue]]
** [[F2: T'lan Meth - SWACS Scan of Dula 7]]
** [[F3: T'lan Meth - Shrike Bomber Assault]]
** [[F4a: T'lan Meth - No Survivors]]
** [[F4b: T'lan Meth - Bug Hunt]]
** [[F5: T'lan Meth - Storming the Rock]]
** [[F6a: T'lan Meth - Holding the Line]]
** [[F6b: T'lan Meth - Panther Scramble]]
** [[G1: G'mar - Operation: Ambush]]
** [[G2: G'mar - Extermination]]
** [[G3: G'mar - Ship Killer Acquisition]]
** [[H1a: Hrissith - Vampire Escort Duty]]
** [[H1b: Hrissith - Devastator Assault Duty]]
** [[H2b: Hrissith - Devastator Mine Sweep]]
** [[H3: Hrissith - Asteroid Field Patrol]]
** [[H4: Hrissith - Ship Killer Assault]]
** [[H5: Hrissith - Plasma Gun Defense]]
** [[H6: Hrissith - Painting the Target]]
** [[I1: Kilrah - Fleet Remnant Destruction]]
** [[I2: Kilrah - Cap Missile Interception]]
** [[I3a: Kilrah - Dreadnought Support Assault]]
** [[I3b: Kilrah - Cleanup]]
** [[I4: Kilrah - Defang the Beast]]
** [[I5: Kilrah - Dreadnought Assault]]
** [[I6: Kilrah - Wormhole Destruction]]
** [[L1: Hellespont - Callisto Defense]]


==Origin's Official Guide to Wing Commander Prophecy==
==Origin's Official Guide to Wing Commander Prophecy==
Every fleet has its all-purpose ship, and the Moray is the jack-of-all-trades for the Aliens. They employ this ship in a variety of roles, but the most common is as an anti-fighter.
Similar to the Confed Tigershark, the Kilrathi Dralthi, or the last generation of Hellcats, this is conceivably the most used fighter in the Alien fleet. It is a swift fighter, maneuverable enough to get and hold a lock on a target. The Moray's most notable feature is its maneuverability. It has a relatively high yaw rate, and it tends tooward turning maneuvers, turn-and-burns, sit-and-spins, and slides.
The Moray is also deadly enough to hold its own in a pitched dogfight, and durable enouogh to take a few hits without popping. Its shields and armor have been somewhat pared back to make it more maneuverable, so it tends to rely on turns and slides to break enemy locks, and also fly in "teams." These teams are not "swarm"- or "cluster"-based, however, and share no integral power systems or strategy.
==Wing Commander: Secret Ops==
===Mission Appearances===
* '''Appears in Mission
** [[A1: Courage - The Capricious Carrier]]
** [[A2: Courage - Scramble / Ambush]]
** [[A3a: Courage - Straight On Out]]
** [[A3b: Courage - Long Way Out]]
** [[A4: Courage - Visit to Aunt Ella]]
** [[B1: Ella - Fresh Start]]
** [[B2: Ella - Unfriendly Terms]]
** [[B3: Ella - Deep Strike One]]
** [[B4: Ella - Phase Focus]]
** [[B5a: Ella - Back Yard Sweep]]
** [[B5b: Ella - The Unwelcome]]
** [[B6: Ella - The Path to Cygnus]]
** [[C1: Talos - Friends in Need]]
** [[C2a: Talos - Circumvention]]
** [[C2b: Talos - The Clean Blitz]]
** [[C3: Talos - Hidden Foes]]
** [[C4a: Talos - The Great Forbidden]]
** [[C4b: Talos - Careful Steps]]
** [[C5a: Talos - Deep Strike Two]]
** [[C5b: Talos - Second Path to Cygnus]]
** [[D1: Cygnus - Evaluation]]
** [[D2: Cygnus - Salvation]]
** [[D3: Cygnus - The Twilight Purchase]]
** [[D4a: Cygnus - Building Blocks]]
** [[D5: Cygnus - Rising Blocks]]
** [[E1: Luyten - Welcoming Party]]
** [[E2: Luyten - Defensive Tactics]]
** [[E3: Luyten - Luyten Station Support]]
** [[E4: Luyten - Banded Enigma]]
** [[E5a: Luyten - Luyten Strike]]
** [[E5b: Luyten - Cruiser Remains]]
** [[E6a: Luyten - Long Range Strike]]
** [[E6b: Luyten - Two Phase Strike]]
** [[F2: Sirius - Destroyer Crunch]]
** [[F4: Sirius - Destroyer Crunch Two]]
** [[F5b: Sirius - Back Pedal]]
** [[G1: Krieger - Krieger Starbase]]
** [[G2: Krieger - Tactical Reposition]]
** [[G3: Krieger - Carrier Assault One]]
** [[G4: Krieger - Carrier Erasure]]
** [[G5: Krieger - Reposition Battery]]
** [[G6: Krieger - Turrets Swipe]]
** [[G7: Krieger - Final Blows]]
** [[H1b: Proxima - Reconnaissance Patrol]]
** [[H2a: Proxima - Midpoint Assault]]
** [[H2b: Proxima - Midpoint Arrival]]
** [[H3: Proxima - Alien Science Crew]]
** [[H4: Proxima - Star Smasher]]
==shipsalien.doc==
FA - 6a Moray<BR>
Multi-role Fighter<BR>
MESH NAME: MORAY.IFF <BR>
Mission/Role: TARCAP, FORCAP, SEAD, BARCAP, ESCORT, RECON, WILD WEASEL<BR>
Cloaking: No<BR>
Jump Capable: No<BR>
Max Speed Set/Aft: 420/1100 kps<BR>
Engine Acceleration: 840/2400 kps2<BR>
Max Y/P/R: 80/60/100 dps<BR>
Rotational Acceleration: 180 dps2<BR>
ESM: Yes<BR>
Radar: 15000<BR>
ID Sensor: Unknown<BR>
Shield Strength Fore/Aft: 100/140 cm. equiv.<BR>
Shield Recharge Rate: 20 cps<BR>
Armor Strength Fore/Aft/Port/Starboard: 120/160/140/140 cm. <BR>
Guns: 2X Heavy Maser<BR>
Missiles: 3X Alien Friend or Foe, 1X Alien Image Recognition<BR>
Decoys: 5 <BR>
Target ID: Moray<BR>
Length: approx. 24 meters<BR>
Width: unknown<BR>
Mass: approx. 14 metric tonnes <BR>
Description: This is a rather conventional, multi-purpose fighter similar to the Dralthi, Hellcat, or Tigershark. It is moderately well armed, shielded, armored, and maneuverable. It is usually employed in the anti-fighter role, though anti-turret missiles can be employed.<BR>
Maneuvers: Because of its relatively high yaw rate, Moray pilots tend to do a lot of turning maneuvers, burn & turn, Shelton slide, sit & spin.
== Images ==
<gallery>
Image:Alfghtr4.jpg|
Image:Mead1-2.jpg|
Image:Moray-guide.png|
Image:Moray-sketch.png|
Image:Wcpmoray-vdu.gif|VDU Image
</gallery>


[[Category:Nephilim_Fighter_Class_Names]]
[[Category:Nephilim_Fighter_Class_Names]]
[[category:Nephilim Fighters]]
[[category:Nephilim Fighters]]

Latest revision as of 03:12, 14 November 2011

Moray
Moray1.jpg
Type Fighter
Primary User Nephilim
General Characteristics
Mass 14 tonnes
Performance
Maximum Yaw 80 dps
Maximum Pitch 60 dps
Maximum Roll 100 dps
Acceleration 840 k/s2
Rotational Acceleration 180 dps2
Velocity
Minimum 126 kps
Default 420 kps
Maximum 546 kps
Afterburner
Maximum Afterburner 1100 kps
Max Acceleration 2400 k/s2
Fuel 360 seconds
Armament
Guns
Heavy Maser (2)
Power 300 nanoJoules
Minimum Recharge 14 seconds
Default Recharge 140 seconds
Maximum Recharge 210 seconds
Default Missile Loadout
Cerberus (3)

Medusa (1)

Components
Decoys 5
Defense
Shields
Fore 125 cm equivalent
Aft 150 cm equivalent
Shield Power 275
Minimum Recharge 1.3 cm/second
Default Recharge 13 cm/second
Maximum Recharge 19.5 cm/second
Armor
Front 260 cm
Rear 300 cm
Right 280 cm
Left 280 cm
Core Damage Points 180
Source Origin's Official Guide to Wing Commander Prophecy


History

Wing Commander: Prophecy

Mission Appearances

Origin's Official Guide to Wing Commander Prophecy

Every fleet has its all-purpose ship, and the Moray is the jack-of-all-trades for the Aliens. They employ this ship in a variety of roles, but the most common is as an anti-fighter.

Similar to the Confed Tigershark, the Kilrathi Dralthi, or the last generation of Hellcats, this is conceivably the most used fighter in the Alien fleet. It is a swift fighter, maneuverable enough to get and hold a lock on a target. The Moray's most notable feature is its maneuverability. It has a relatively high yaw rate, and it tends tooward turning maneuvers, turn-and-burns, sit-and-spins, and slides.

The Moray is also deadly enough to hold its own in a pitched dogfight, and durable enouogh to take a few hits without popping. Its shields and armor have been somewhat pared back to make it more maneuverable, so it tends to rely on turns and slides to break enemy locks, and also fly in "teams." These teams are not "swarm"- or "cluster"-based, however, and share no integral power systems or strategy.

Wing Commander: Secret Ops

Mission Appearances

shipsalien.doc

FA - 6a Moray
Multi-role Fighter
MESH NAME: MORAY.IFF
Mission/Role: TARCAP, FORCAP, SEAD, BARCAP, ESCORT, RECON, WILD WEASEL
Cloaking: No
Jump Capable: No
Max Speed Set/Aft: 420/1100 kps
Engine Acceleration: 840/2400 kps2
Max Y/P/R: 80/60/100 dps
Rotational Acceleration: 180 dps2
ESM: Yes
Radar: 15000
ID Sensor: Unknown
Shield Strength Fore/Aft: 100/140 cm. equiv.
Shield Recharge Rate: 20 cps
Armor Strength Fore/Aft/Port/Starboard: 120/160/140/140 cm.
Guns: 2X Heavy Maser
Missiles: 3X Alien Friend or Foe, 1X Alien Image Recognition
Decoys: 5
Target ID: Moray
Length: approx. 24 meters
Width: unknown
Mass: approx. 14 metric tonnes
Description: This is a rather conventional, multi-purpose fighter similar to the Dralthi, Hellcat, or Tigershark. It is moderately well armed, shielded, armored, and maneuverable. It is usually employed in the anti-fighter role, though anti-turret missiles can be employed.
Maneuvers: Because of its relatively high yaw rate, Moray pilots tend to do a lot of turning maneuvers, burn & turn, Shelton slide, sit & spin.

Images