OpenGL Patch: Difference between revisions
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== Description == | == Description == | ||
This is | ====OpenGL Patch - v1.2==== | ||
This patch is an additional optional graphics library (GL), compatible with both Prophecy and Secret Ops, and is ported from the release of Standoff episode 5. In principle it is designed to remove problems experienced when using Direct3D such as 32bit support for ATI cards, and removal of texture glitches, most notable on things such as lens flares. | |||
What it does: | |||
====What it does:==== | |||
* The OpenGL mode allows to play WCP and SO in virtually any resolution your monitor can support, accomodating widescreen monitors with black bars on the side if needed. | * The OpenGL mode allows to play WCP and SO in virtually any resolution your monitor can support, accomodating widescreen monitors with black bars on the side if needed. | ||
* The original art and movies are upscaled to keep their original proportions when playing in any resolution. | * The original art and movies are upscaled to keep their original proportions when playing in any resolution. The package also includes hi-res art files made from scratch to better scale to higher-resolutions. | ||
* Plays without the DirectX mode texture alignement bugs and reimplement the graphic options that were previously only usable in Glide mode. | * Plays without the DirectX mode texture alignement bugs and reimplement the graphic options that were previously only usable in Glide mode. | ||
* | * Cosmetic enhancements, such as the enhanced starfields, additive lighting effect, specular lighting and bloom effects. | ||
This release supports HCl's lastest [[Enhancement Pack]], but there are still some gliches with DVD playback while the game is running fullscreen that could not have been fixed in time for this release. | |||
== New in v1.2 == | |||
* Fixed compatibility for Intel onboard video and some ATI cards | |||
* Fixed some other compatibility issues | |||
* Added support for lighting effects: bloom and automatic specular | |||
* Added high-resolution art, some from Standoff, some built just for this patch | |||
== Credits== | |||
* Alex Barnfield (Pedro): Graphics Library programming | |||
* Pierre Deshaies (PopsiclePete): Management of the patch, file tweeks and hacks, setup utility and installer | |||
* Robbie Fowler (Filler): New high-res cockpit elements (HUDs, Auto light, etc) | |||
* Eder Vieito: various art and tweeks made for Standoff | |||
Thanks to HCl and PopsiclePete for their documentation of the graphics interface, Quarto, Eder, Dundradal and AD for testing it ! | |||
== Help == | |||
* Launching the game from the CD might not work, unless you manually set the compatibility for "launcher.exe", "setup.exe" and "prophecy.exe" ON THE CD DRIVE to Win98. The launcher on the hard drive has been edited to add the OpenGL setup too, so we recommend you use that one. | |||
* If you want to change back the GL that is used by WCP and SO into DirectX or Glide again, just run Launcher.exe and click "Select video card". | |||
[[Category:Wing_Commander:_Prophecy Patches]] | [[Category:Wing_Commander:_Prophecy Patches]] | ||
[[Category:Wing_Commander:_Secret Ops Patches]] | [[Category:Wing_Commander:_Secret Ops Patches]] | ||
[[Category:Wing_Commander:_Secret Ops Bundle]] | [[Category:Wing_Commander:_Secret Ops Bundle]] |
Revision as of 00:36, 22 August 2011
OpenGL-WCP_setup.exe | |
---|---|
Creator | PopsiclePete, Pedro |
Download | Download |
Filesize | 2400 kB |
Description
OpenGL Patch - v1.2
This patch is an additional optional graphics library (GL), compatible with both Prophecy and Secret Ops, and is ported from the release of Standoff episode 5. In principle it is designed to remove problems experienced when using Direct3D such as 32bit support for ATI cards, and removal of texture glitches, most notable on things such as lens flares.
What it does:
- The OpenGL mode allows to play WCP and SO in virtually any resolution your monitor can support, accomodating widescreen monitors with black bars on the side if needed.
- The original art and movies are upscaled to keep their original proportions when playing in any resolution. The package also includes hi-res art files made from scratch to better scale to higher-resolutions.
- Plays without the DirectX mode texture alignement bugs and reimplement the graphic options that were previously only usable in Glide mode.
- Cosmetic enhancements, such as the enhanced starfields, additive lighting effect, specular lighting and bloom effects.
This release supports HCl's lastest Enhancement Pack, but there are still some gliches with DVD playback while the game is running fullscreen that could not have been fixed in time for this release.
New in v1.2
- Fixed compatibility for Intel onboard video and some ATI cards
- Fixed some other compatibility issues
- Added support for lighting effects: bloom and automatic specular
- Added high-resolution art, some from Standoff, some built just for this patch
Credits
- Alex Barnfield (Pedro): Graphics Library programming
- Pierre Deshaies (PopsiclePete): Management of the patch, file tweeks and hacks, setup utility and installer
- Robbie Fowler (Filler): New high-res cockpit elements (HUDs, Auto light, etc)
- Eder Vieito: various art and tweeks made for Standoff
Thanks to HCl and PopsiclePete for their documentation of the graphics interface, Quarto, Eder, Dundradal and AD for testing it !
Help
- Launching the game from the CD might not work, unless you manually set the compatibility for "launcher.exe", "setup.exe" and "prophecy.exe" ON THE CD DRIVE to Win98. The launcher on the hard drive has been edited to add the OpenGL setup too, so we recommend you use that one.
- If you want to change back the GL that is used by WCP and SO into DirectX or Glide again, just run Launcher.exe and click "Select video card".