Drayman-class transport: Difference between revisions

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Revision as of 22:29, 31 July 2011

Drayman
WC1-Drayman.png
Type Transport
Primary User Terran Confederation
Additional Users Civilians
Length 96 meters
Mass 2,000 tonnes
Max Velocity 150 KPS
Cruise Velocity 100 KPS
Acceleration Bad
Max Y/P/R 2/2/2 DPS
Turrets
Armor 8/8/6 cm
Shields 12 cm
Decoys None
Cloak None
Jump Drive Yes
Crew
  • 16 (Transport crew)
  • 25 (Marine crew)
  • 100 Marines




Drayman-Class Transport circa 2654
Drayman-Class Transport circa 2669
Drayman-Class Line Drawings from Joan's Fighting Ships circa 2654

History

The Drayman-class transport is one of the true workhorses of the human sphere of influence since at least 2649. Their modular design and simple construction allow for easy conversion for use in a number of valuable roles:

  • Freighter/Tanker: The standard Drayman transports carries a crew of sixteen, and are used to carry personnel and equipment throughout the Confederation.
  • Courier: The Terran Confederation uses fast, lightened Draymans to carry battle plans back and forth from the front lines. This proved almost disastrous during Operation Thor's Hammer, when the Kilrathi captured the TCS Falstaff on the ground at Goddard. Pilots from the TCS Tiger's Claw managed to intercept and destroy the courier before it could be returned to Kilrah.
  • Troopship: The Terran Confederation Marine Corps often uses Drayman transports rather than more valuable assault transports. The troopships carry one hundred marines and a crew of twenty-five. Noted Drayman troopships include the TCS General Powell, which participated in the attack on the Sivar-Eshrad ceremony at Firekka. Ten Drayman troopships escaped the G'wriss System carrying 1,000 marines during Custer's Carnival.
  • Hospital Ship: Draymans converted to hospital ships served during the 2654 outbreak of Watson's Disease in the Dakota System, carrying patients out-system for treatment.

Draymans are also available to the civilian market. Carrying a crew of twenty, they are generally considered a step up from privately owned four-man Galaxy merchantmen. Companies and individuals make use of lightly-defended Draymans throughout undisputed space. There is also a less popular Diligent version which is used by Confederation forces.

Wing Commander

Class Transport
WC1-Drayman.png
Length 96 meters
Mass 2,000 tonnes
Max Velocity: 150 KPS
Cruising velocity: 100 KPS
Acceleration: Bad
Max. YPR 2/2/2 DPS
Weapons Dual Mount Laser Battery (5)
Single Mount Laser Turret (1)
Armor (Fore/Aft/Sides) 8/8/6 cm
Shields (Fore/Aft) 12 cm
Shield Recharge: 4 seconds
Missile Decoys: none
Jump Capable: yes
Crew: 16 (Transport Crew), 25 (Marine Crew, 100 Marines)

Joan's Fighting Spacecraft - Vega Sector Supplement for 2654.092

Class Transport
Cm-drayman.png
Length 96 meters
Mass 2,000 tonnes
Max Velocity: 150 KPS
Cruising velocity: 100 KPS
Acceleration: Bad
Max. YPR 2/2/2 DPS
Weapons Dual Mount Laser Battery (5)
Single Mount Laser Turret (1)
Armor (Fore/Aft/Sides) 8/8/6 cm
Shields (Fore/Aft) 9 cm
Shield Recharge: 4 seconds
Missile Decoys: none
Jump Capable: yes
Crew: 16 (Transport Crew), 25 (Marine Crew, 100 Marines)

Privateer Manual

Class Transport
Length 96 meters
Mass 2,000 tonnes
Max Velocity: 150 KPS
Cruising velocity: 100 KPS
Acceleration: Poor
Max. YPR Poor
Weapons Meson Blaster (2)
Armor (Fore/Aft/Sides) 35/30/28 cm
Shields (Fore/Aft) 50 cm
Shield Recharge: 4 seconds
Missile Decoys: none
Jump Capable: yes
Crew: 20

Wing Commander: Privateer

Class Transport P1drayman.jpg
Length 96 meters
Mass 2,000 tonnes
Max Velocity: 200 KPS
Cruising velocity: 150 KPS
Acceleration: 150 K/S^2
Max. YPR 55/55/55
Weapons Meson Blaster (2)
Armor (Fore/Aft/Sides) 150/100/80 cm
Shields (Fore/Aft) 50 cm
Shield Recharge: 4 seconds
Missile Decoys: none
Jump Capable: yes
Crew: 20

SS Scarab

Class Transport
Length 96 meters
Mass 2,000 tonnes
Max Velocity: 150 KPS
Cruising velocity: 100 KPS
Acceleration: Poor
Max. YPR Poor
Weapons Dual Mount Plasma Gun Turret (2)
Proton Torpedo Turret (1)
Armor (Fore/Aft/Sides) 35/30/28 cm
Shields (Fore/Aft) 50 cm
Shield Recharge: 4 seconds
Missile Decoys: none
Jump Capable: yes
Crew: 20