Firearms (Commodity): Difference between revisions
The Terran Knowledge Bank
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==Origin's Official Guide to Privateer 2== | {{infobox Commodity | ||
|faction = trisystem | |||
|name = Firearms | |||
|image = File:Firearms.png | |||
}} | |||
== [[source:=Origin's Official Guide to Privateer 2: The Darkening]] == | |||
There are basically three ways to get oneself out of a real tight spot - lawyers, guns or money. You want to keep the third for yourself, and even you lack the stomach to transport the first, but you're happy to supply firearms to the truly needy, provided they can meet your price, of course. | There are basically three ways to get oneself out of a real tight spot - lawyers, guns or money. You want to keep the third for yourself, and even you lack the stomach to transport the first, but you're happy to supply firearms to the truly needy, provided they can meet your price, of course. | ||
{{#set:commodity=Black Market}} | |||
{{#set:source=Privateer 2: The Darkening}} | |||
[[Category:Black_Market_Commodities]] | [[Category:Black_Market_Commodities]] | ||
[[Category:Privateer_2:_The_Darkening_(Source)]] | [[Category:Privateer_2:_The_Darkening_(Source)]] |
Revision as of 15:00, 4 July 2011
Firearms | |
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Origin's Official Guide to Privateer 2: The Darkening
There are basically three ways to get oneself out of a real tight spot - lawyers, guns or money. You want to keep the third for yourself, and even you lack the stomach to transport the first, but you're happy to supply firearms to the truly needy, provided they can meet your price, of course.