Snipe Missile: Difference between revisions
The Terran Knowledge Bank
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{{#set:source=Privateer 2: The Darkening}} | |||
[[Category:Missiles]] | [[Category:Missiles]] |
Revision as of 02:26, 29 June 2011
Snipe Missile | |
---|---|
Damage | 450 |
Max Velocity | 1000 KPS |
Acceleration | 600 KPS^2 |
Max Y/P/R | 60 DPS |
Lock Time | 3 seconds |
Cost | 100 credits |
CCN Entry
Your Guide to the Universe
A dumbfire missile. Flies straight ahead and does not maneuver to target.
Origin's Official Guide to Privateer 2
The Snipe is a very limited guided missile. Its lock is easily broken by a ship's maneuvering - in fact, you really can't hit anything that's moving with one of these. A Snipe does a fair amount of damage, but because it is so hard to hit anything that isn't standing still, you're limited to large, slow-moving targets with heavy shields and armor. The damage the Snipe can deliver is small compared to the amount such targets can withstand.