Kraven Mk. IV: Difference between revisions

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===CCN Text===
==[[CCN]]==
 
The mother of all lasers. This is an incredibly powerful laser, for taking care of the nasty things in life.
The mother of all lasers. This is an incredibly powerful laser, for taking care of the nasty things in life.


===Your Guide to the Universe===
==[[Your Guide to the Universe]]==
 
This weapon features a new kind of ignition chamber that provides a dramatic increase in damage. It overheats unbelievably fast however, and is only available through contacts outside the [[CCN]].
This weapon features a new kind of ignition chamber that provides a dramatic increase in damage. It overheats unbelievably fast however, and is only available through contacts outside the [[CCN]].


===Origin's Official Guide to Privateer 2===
==Origin's Official Guide to Privateer 2==
 
These lasers are the most powerful around, but they aren't available until you successfully complete the [[Ralph McCloud]] mission. Ralph gives you a single Kraven as a reward, which is placed on an empty hardpoint or replaces your cheapest gun if there are no empty hardpoints. (You will be refunded for the gun that is replaced.)
These lasers are the most powerful around, but they aren't available until you successfully complete the [[Ralph McCloud]] mission. Ralph gives you a single Kraven as a reward, which is placed on an empty hardpoint or replaces your cheapest gun if there are no empty hardpoints. (You will be refunded for the gun that is replaced.)


These guns deliver more damage than any other in the game. However, veteran pilots will warn you that they overheat in a matter of seconds, especially if you have more than one. Don't even think about loading up multiple Kravens without a [[Coolant Unit]] Mk III or IV.
These guns deliver more damage than any other in the game. However, veteran pilots will warn you that they overheat in a matter of seconds, especially if you have more than one. Don't even think about loading up multiple Kravens without a [[Coolant Unit]] Mk III or IV.


{{#set:weapon=gun}}
{{#set:source=Privateer 2: The Darkening}}
[[Category:Guns]]
[[Category:Guns]]

Revision as of 02:20, 29 June 2011

Kraven MK. IV Laser
Damage 40 cm
Range 348 Km
Max Velocity 3125 KPS
Refire Rate 7 shots/sec
Energy Rating 1/10
Heat 200
Cost 16,000 credits


CCN

The mother of all lasers. This is an incredibly powerful laser, for taking care of the nasty things in life.

Your Guide to the Universe

This weapon features a new kind of ignition chamber that provides a dramatic increase in damage. It overheats unbelievably fast however, and is only available through contacts outside the CCN.

Origin's Official Guide to Privateer 2

These lasers are the most powerful around, but they aren't available until you successfully complete the Ralph McCloud mission. Ralph gives you a single Kraven as a reward, which is placed on an empty hardpoint or replaces your cheapest gun if there are no empty hardpoints. (You will be refunded for the gun that is replaced.)

These guns deliver more damage than any other in the game. However, veteran pilots will warn you that they overheat in a matter of seconds, especially if you have more than one. Don't even think about loading up multiple Kravens without a Coolant Unit Mk III or IV.