Snipe Missile: Difference between revisions

The Terran Knowledge Bank
Jump to: navigation, search
(Created page with "{{infobox Weapon |faction = |name = Snipe Missile |type = |manufacturer = |image = |caption = |introduction = |length = |damage = 450 |range = |max velocity = 1000 KPS |acce...")
 
No edit summary
Line 16: Line 16:
|energyrating =  
|energyrating =  
|heat =  
|heat =  
|locktime = 3 seconds
|cost = 100 credits
|cost = 100 credits
}}
}}

Revision as of 17:56, 28 February 2011

Snipe Missile
Damage 450
Max Velocity 1000 KPS
Acceleration 600 KPS^2
Max Y/P/R 60 DPS
Lock Time 3 seconds
Cost 100 credits


Privateer 2 Manual

A dumbfire missile. Flies straight ahead and does not maneuver to target.

Privateer 2 Official Guide

The Snipe is a very limited guided missile. Its lock is easily broken by a ship's maneuvering - in fact, you really can't hit anything that's moving with one of these. A Snipe does a fair amount of damage, but because it is so hard to hit anything that isn't standing still, you're limited to large, slow-moving targets with heavy shields and armor. The damage the Snipe can deliver is small compared to the amount such targets can withstand.