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Missions

F6a - Sirius 18.9Y : Path To Proxima

Combat Summary

Primary Objectives Escort Cerberus to Jump-Point

Bonus Objectives Eliminate 75% of enemy fighters

Eliminate 75% of enemy bombers

Your Ship "Black" Panther

Wingmen Maestro, Zero

Other Friendly Ships: Bravo Wing (Shrikes) : Spyder (Wing leader), Stiletto, Amazon.

Briefing. Intel believes that the aliens are using the binary star system of Proxima to fuel a new wormhole device. Science Division aboard Midway has deduced that, if the aliens open a second wormhole in Proxima, it will remain open until the stars themselves are depleted. We must reinforce the scattered Confed ships active in Proxima and eliminate the alien presence. Lead Cerberus along this NAV route to the Proxima jump point.

Alien Forces

NAV 1 - 6 Manta

NAV 2 - 2 Barracuda

2 Skate

3 Devil Ray

2 Skate T

NAV 3 - 4 Red Manta

3 Stingray

 

Notes

  • The forces at NAV 2 can get annoying, not least because they pounce on you. The Devil Rays are likely to distract you long enough for the Barracudas and Skate Ts to get close enough to Cerberus to launch torpedos. Finish the Devil Rays quickly and then get to work on the bombers and corvettes.
  • Be careful at NAV 3, the Red Mantas and Stingrays can both hurt Cerberus' major components and are liekly to if they are ignored. Use up the rest of your missiles to get the job done quickly.

Success/Failure

Success / Failure go to H1b