Briefing. There is no briefing, this is a scramble
Alien Forces
Cerberus NAV -
Wave 1
2 Barracuda
2 Skate
4 Manta
2 Lamprey
Wave 2
4 Lamprey
4 Skate
4 Moray
2 Skate B
Notes
Engage your booster as soon as possible right at the start of the mission. If engage too
late you might ram one of the other ships or fly straight past them all together.
Leave the Barracudas until the end of the mission. They pose little threat as long as
you stay out of their gun sight.
At the end of the mission, if your wingmen haven't the Barracudas down already you can
expend your ordnance on them, or let the Cerberus BFG do its thing.
Success/Failure
Success / Failure and Success in A1 go to A2a. Success / Failure and Failure in A1 go
to A2b.