Q: Right now it still seems like the project has mainly produced a collection of models, but you've mentioned getting all the basic ships done before New Years. Are you pretty much there?
A: I am pretty much there. There are a few that still need to be implemented into the Vision Engine - mainly just the capital ships. All the fighters are in the Vision Engine and are complete at the moment. The ship audio is all set. Also, gun sounds, afterburn, etc. The capital ships that need to be implemented are the Coral Sea, the Revenge, the Warrax (inserted as corvette), Ralaxath, Nephilim Palmeri warship (I haven't shown this one), and Earwig (has to be finished and implemented). Each and every fighter has been imported into the Vision Engine that you have seen me post up in the forums.
Q: Is there a story or a script far along (rather than just a premise)?
A: As I've been working on the models, I've also been working on the story. For roughly the past month, the story and character development for ALL the characters as mentioned earlier are about 90% finished. I'd really like for a few people to see it once I really have a good feeling about them, so as not to conflict with any facts, etc.
Q: Are there missions or mission plans? You've demonstrated that you can make ships, but what is the plan to do all the rest?
A: I'm currently on Mission 10 (10 good path, 10 bad path) of a 20+ mission campaign as far as the design concept is concerned. I've been designing the missions so far as fail and success, but have not touched any "Vision Engine mission scripting" as of yet. But I have read up on them and have been researching actually how Standoff scripts the missions that they have designed.
Thank you for your help and there are definitely plans to do all the rest! It's just been a very slooooooow process! bwahaha...