Today we have not one - and not two - but three new versions of Privateer Ascii Sector! Chris Knudsen has been very busy over the last week on several incremental upgrades designed to improve quite a few things. In addition to turret tweaks, some other changes relate to the movement of your character and interacting with other ships. Download version 0.5.3.2 here. Looking out towards the future, we're likely to see a 0.5.4 release to wrap things up before a larger 0.6 upgrade is implemented.
- The game now makes sure that you aren't standing on top of somebody when you exit your ship.
- If you are unable to exit Combat Mode, but then enter your ship and exit Combat Mode here, when you exit outside again you will automatically be back in Combat Mode.
- Gun turrets are now part of your ship's layout and you have to walk to them to use them.
- Added Turret AI Controller and Turret Energy Capacitor for purchase in the shipyard.
- F1 now toggles the AI of your current turret on/off. F2-F3 toggles the AI of the rear, starboard and port turrets on/off.
- Added a 12x12 fontset and resolution settings in the options menu.
- A couple of turret AI bug fixes.
- Made the turret AI less overpowered.
- Another attempt at getting rid of the SDL music crashing bug.
- Fixed bug with rear turret on the Nexus.
- Fixed bug when leaving the rear turret on the Drayman.
- Changed F1 to switch all turrets on/off instead of the current turret.
- Doubled the price of the Turret Energy Capacitor.
- You can no longer stun a mission character without failing the mission.
- Ramming a ship will now have the same effect on it's attitude and on your criminal record as shooting it.
- You will now automatically exit autopilot with a "PROXIMITY WARNING" if you get too close to another ship (to avoid collisions during autopilot).
- Ship messages will now be displayed even if there's another message.
- You can no longer set your game resolution higher than your current screen resolution, as that would crash the game.
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