Making the Game: Gameflow
Gameflow refers to how the player interacts with the game; in Wing Commander, that usually means everything interactive outside of the cockpit -- how the game tricks the player into thinking a simple menu is actually the ready room of a starship. This document interests me, because it very much defines the team's design philosophy - simple and immediate over complex.
These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!
Gameflow Download (102 kb)
Date: April 30, 1997 |
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