Q: Command & Conquer helped define the gaming genre back in 1995 when it introduced story-telling in video games through Full Motion Videos, i.e. live action. How are you taking the live action cinematics in Command & Conquer 3 to a new level of story-telling in video games?Surely they mean "introduced story-telling in video games through Full Motion Videos" to the franchise. Wing Commander 3 sported a wider range of CGI environments and arrived nearly a year before the first C&C game. And here's another interesting quote.
A: There are a lot of things we're doing to improve the storytelling in C&C 3. First we have a script that has a lot more intricate and interesting human interaction, more emotion. Also there's a more complex storyline running throughout the game...
Q: Why do you think live action videos were the right fit to tell the story in C&C 3?You can find the full interview here.
A: First of all this franchise has a tradition of live action sequences for the cut scene material, but to me the most important thing is the believability and the emotional impact the player feels when a real human being looks you in the eye.