Catching Up With Chris Roberts
Remember when Chris Roberts interviews were hard to come by? During the Star Citizen announcement and crowdfunding craziness, they were coming out faster than we could report on them. AD has collected a few that were overlooked but are still worth checking out today.
First up is delonick. He writes a technology column that gets picked up by a number of websites and magazines, typically shortened a bit for publication. His complete notes from the interview are available here: A Real Star Citizen.
I asked him what he felt made Star Citizen unique, versus other entries in the genre.
He responded that the level of detail Star Citizen offered, compared to its contemporaries, is extremely high. There's a fully-functional physics engine underlying the entire game, and unlike other Massively Multiplayer games like EVE, which is essentially played from the 3rd person point of view, Star Citizen puts you in the cockpit, which he feels is a far more immersive experience.
The other difference is the level of involvement a player can have. He compared it to buying a computer. You can buy a Dell out of the box, and just use it, or you can start to add things or overclock it. So in the game, your ship isn't just a ship. You can take the same hull and configure it to be a dogfighter or a freighter. The ship really is the character here, he said.
Forums member Don spotted a video interview with German gaming website PC Games. They talk about his experience developing video games and they touch on a few of Star Citizen's features. The interview is conducted in English with German subtitles.
Next up we have another video interview from krautgaming. It's an extensive, half hour interview that talks about Chris Robert's vision for Star Citizen.
Justin Olivetti conducted a one hour interview for joystiq's Massively Speaking podcast. You can listen on the page or download it directly here.
Today we have a Very Special Guest Star for a Very Special Episode: That's right, it's TV's Blossom, who's here to talk to us about the wonderful changes the human body goes through during puberty. No, that's next week; this week we have Wing Commander's Chris Roberts, the driving force behind the upcoming Star Citizen. Lock 'n load, listeners!
Finally, we have a massive two-part interview from Rock Paper Shotgun: Roberts On Star Citizen, Becoming A Space Crime Lord and Chris Roberts On PC Gaming, Going To Space.
During GDC Online, I find Chris Roberts situated in a plain white room – with little adorning it other than a conference table and Roberts’ PC. Given the almost ridiculous grandiosity of his plans, the sparseness of the room makes for something of an odd contrast. But soon, all of that fades into the background. Roberts runs me through a surprisingly polished demo of Star Citizen in its current state, and it’s hard not to let my imagination get away from me. The foundation’s clearly in place, and the possibilities seem endless. But this is still a game. There have to be limits. Moreover, where’s the line between pie-in-the-stars ambition and reality? So naturally, I ask. I ask about EVERYTHING. In part one, we cover why the universe is broken up into instances, Squadron 42, why Roberts doesn’t think this will become some crazy political struggle ala EVE Online, and of course, Roberts’ aspirations to a life of space crime.
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