Ascii Sector 0.5.4 Expands Space Yet Again Share on Facebook Share on Twitter Update ID

The latest version of Privateer Ascii Sector fixes a variety of new bugs and even more new features. Targeting (T) now works more like the original Privateer by allowing the pilot to select items outside immediate visible range. A new repair robot has been added that can reach external hardware, and the NPCs have new more realistic behavior. A handful of new star systems and bases have even been added! Try the game for yourself here.

- Fixed bug with messages from Pirate and Retro capital ships.
- Fixed bug with the local price graph if all former prices are 0.
- Fixed bug with characters other than Police Officers not getting equipped with weapons.
- Fixed bug with placement of characters on an illegal spot on Novy Norilsk.
- Fixed bug with Turret AIs and Energy Capacitors being carried over when buying a new ship.
- Fixed the selling price of Turret Energy Capacitors on a capital ship.
- Fixed bug with dying while in Combat Mode in space.
- Fixed bug with offences sometimes carrying over from an old player character to a new one.
- Made a few code optimizations to the autopilot to increase the speed.
- Your wingman no longer appears in space if you kill him on the ground.
- Wingmen are now hired for a period of time and offer to extend the time when it expires.
- 'T' now cycles through all the ships in range of your radar, even if they are outside your current view.
- Various shield balancing.
- Added Level 1 Shield Strength information about the various ships in the manual.
- Made the cheap scanners quicker at identifying a target.
- Added a "Resume" option to the main menu to resume the last savegame.
- The launching and part of the landing animations are now skippable with ESC.
- The Quine5000 now shows information about the saved games.
- Increased the speed of the page up, page down, home and end shortcut keys in the computer terminal screens.
- Added four more angles for moving your ship and aiming.
- Redid the shooting and missile firing procedures for correct rotation of gun and missile hardpoints.
- Added Repair NanoBots that can repair external components (armor, guns and launchers).
- NPCs walk around with a bit more purpose now.
- Innocent victims will now sometimes call for help, sometimes alerting nearby NPCs.
- Added five new systems.
- Added four new bases.

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