Howard Day has completed work on his 'Drak'thli' model that was inspired by one of Feng Zhu's Wing Commander concept art pieces. Since the last time we looked at the model Howard has completed the cockpit interior and tweaked the shaders to give a more subtle reflectivity and in his words look more "metallic and very sinister". Grab the 3DS Max model for yourself here (7 meg zip).
Today we present the first of several documents dealing with "Multi-Commander", which was either an ancestor or a spinoff of the Shadow Force concept. The team apparently generated some detailed concept notes as well as some fascinating Visio charts showing the three systems which would appear in the game. Today, though, it's just the basics - how the thing would have worked.
Thanks to Captain Johnny for both archiving and providing this material! The series is winding down, though, so if you're a former Wing Commander developer with a story to tell or a document to share, we'd love to hear from you.
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Multi-Commander Features
Download (31 kb)
Date: Unknown
Project: Multi-Commander
Donated By: John Guentzel
Pages: 2
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