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Work is apparently continuing to progress on the long-quiet Vega Strike project -- from the official site...

After about 30 hours of work, I have finally hacked up SPHERE_MAP to work view independently. Normally SPHERE_MAP keeps the environment map facing you...which is terrible...but I was able to hack up the GL_PROJECTION matrix to carry the camera rotation so that the sphere map was independent of camera facing! Yes! this means about 200% speed increase...or more!!!!!!

I kept trying to use texture matrices to rotate the SPHERE_MAP in 2space after it had been incorrectly faced towards the camera...I met quite nice success for the ammt of terribleness of the problem...almsot acceptible...but nowhere near the above solution!!!!!!

The newest source code and data files are now available for download here.

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