Well, the stalemate is that there is (nearly) nobody logging in. We can't ask money for a fanbased game build off a known copyrighted IP OR money for the underlying services used, and I do not think EA is in the market for a construction for us to do so, why it would take money is in the next paragraph.Even with minimal changes on the development side, if the server and everything else is fully functional, it's not a bad idea to 'relaunch' the game to a modern audience. Provide updated introductions/tutorials, schedule competitive events and highlight other community features.
Right now during the holiday season isn't necessarily the best time to do this, but it's still worth considering.
Server is always up and running in a premium German datacentre(high availability), where I have other projects too, and while I planned to optimize the network performance using multiple interconnected nodes worldwide, this would take a huge investment to maintain(server rent) and that can't be done for free. Recent test (international on the standard client home connection side)on the current setup: from Australia on the the ping is 250 minimum, and while testing with @DefianceIndustries and yourself you would find somewhere between 80/90 and 150, it would not be a fair match vs my Netherlands ping of between 5 and 20. As for futher development and finishing the game to meet current standards(the "modern audience" just wants easy playable shooters and not invest any time in learning any skill if you ask me), this is up to @Maslas
Ofcourse we can always meet up on Discord if you(or anyone else) wants to go a few rounds. And if you want to do a few practice runs you can always create a solo session..