I've started the work again on the End Run campaign, using the convoy defence mission I released earlier as a template. Working now on the first mission, which should be a tutorial of sorts, with the TCS
Tarawa and temporary escorts (two
Exeter and one
Venture) getting some quickly arranged training for the CAG and gunnery crew, with the help of Armada's TCS
Lexington some time before it leaves for its ill-fated mission to Kilrah. A cameo of sorts that I found adequate since both ships raced to Kilrah. Here a screenshot with the old dialogue (notice how it uses the decade-old trick to attack missiles, the move-attack order, meaning the mission was scripted way before I implemented the automated anti-missile script for fighters and ships):
Here two screenshots with the
Tarawa's air group being sent on an alpha strike:
Here as they close in towards their capital ships:
As you can see, I still have to get the icons and a few things, but the main assets seem to be working for this mission, so I will be able to experiment with the scripts. The idea is to get the player to familiarize with the use of each kind of fighter available, Ferret, Rapier and Sabre (it's crazy how small the Ferret is compared to those heavier fighters, but I checked the numbers with the displayed result and it does fit with the data we have on them), some useful commands such as the missile defence scripts, patrol and that kind of thing, then have mock combat against
Lexington's air wing followed by a simulated attack on the heavy carrier and its sole escort (another
Exeter), the mission culminating in a counter-attack from
Lexington's Broadsword group. With this, the player should have a good hang on the game.