delMar
Rear Admiral
Just a space for collecting any findings.
Anyone looking for more condensed information might want to prefer the thread over here: https://www.wcnews.com/chatzone/threads/wing-commander-toolbox.27769
INCIDENT.S00 SceneGroup/ScriptGroup:
I recognized that the SymbolItem Text (eg doit) always relates to the contents of the .bin files.
eg: ScriptGroups called doit always have the following bytes in the .bin
Any .bin of ScriptGroups called WARPSHOT contains
Of course, I haven't verified all 114 containers, so I might be wrong.
We have 114 Container Blocks. Except the blocks mentioned below, they all contain "doit".
Anyone looking for more condensed information might want to prefer the thread over here: https://www.wcnews.com/chatzone/threads/wing-commander-toolbox.27769
INCIDENT.S00 SceneGroup/ScriptGroup:
Code:
<SceneGroup>
<ScriptGroup>
<OffsetChunk file="INCIDENT.S00-ContainerBlock078-ContainerGroup-SceneGroup-ScriptGroup-OffsetChunk.bin" />
<SymbolChunk>
<SymbolChunk.Items>
<SymbolItem Text="doit" />
</SymbolChunk.Items>
</SymbolChunk>
</ScriptGroup>
</SceneGroup>
I recognized that the SymbolItem Text (eg doit) always relates to the contents of the .bin files.
eg: ScriptGroups called doit always have the following bytes in the .bin
Code:
01 00 04 00 00 00 23 88 16 22 0E FB FF
Any .bin of ScriptGroups called WARPSHOT contains
Code:
01 00 04 00 00 00 23 88 00 89 4E 88 17 22 0E F7 FF
Of course, I haven't verified all 114 containers, so I might be wrong.
We have 114 Container Blocks. Except the blocks mentioned below, they all contain "doit".
Code:
Block 14: LoseFinale
Block 15: LoseFinale
Block 16: LoseFinale
Block 28: WHAMMO
Block 29: _TRAITOR_TALKS_
Block 30: _TECH_IN_DOORWAY_
Block 31: _TECH_TALKS_
Block 32: _TECH_WALKS_UP_
Block 33: _TECH_SEES_SCREEN_
Block 34: _TRAITOR_TALKS_
Block 35: _GUNSHOT_
Block 36: _TECH_FALLS_
Block 37: _DEAD_TECH_
Block 38: WARPSHOT
Block 39: WARPSHOT
Block 40: WARPSHOT
Block 41: WARPSHOT
Block 42: WARPSHOT
Block 43: WARPSHOT
Block 44: _DEALING_CARDS_DEALT_
Block 45: _CALL_AND_RAISE_
Block 46: _COUNTING_CHIPS_
Block 47: _HOBBES_GETS_CARDS_
Block 48: _SPARKS_WORKING_
Block 49: _DISMISS_
Block 50: thefuneral
Block 51: _TRAITOR_STANDING_
Block 52: LockedOnJazz
Block 53: _THREE_FOR_JAZZ_
Block 54: Thrak_Walk
Block 55: Kneel
Block 56: Kneel
Block 57: Kneel
Block 58: Terran_Grasp
Block 59: _SPIRIT_DEATH_
Block 60: _SHADOW_DEATH_
Block 61: Olympus
Block 62: WARPSHOT
Block 63: WARPSHOT
Block 64: _EXPLOSION_ON_THE_FLIGHT_DECK_
Block 65: WARPSHOT
Block 69: hello
Block 70: _PILOTS_LEAVE_BRIEF_
Block 71: _PILOTS_ENTER_BRIEF_
Block 72: _PILOTS_SITTING_
Block 73: _EJECT_DEATH_
Block 74: _EJECT_RESCUE_
Block 75: _EST_NIVEN_
Block 76: LockedOnJazz
Block 77: SETUP_SCALE_FACTOR
Block 80: _JAZZ_PULLS_GUN_
Block 87: null
Block 95: _kiss_
Block 96: _kiss_
Block 97: _kiss_
Block 98: runthething
Block 99: runthething
Block 100: runthething
Block 101: runthething
Block 102: runthething
Block 103: _BRIEFING_BACKGROUND_
Block 104: _JAZZ_RESCUE_
Block 105: dumdedum
Block 113: runit
Block 114: Kneel