switching ships->upgrades lost & minor issues/questions

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henni

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Hi,

I played some time now (using SuSE 9.2 Linux, "slashdotted release") and noticed some things:

- annoying:
I wanted to switch ships by transporting the original Talon to my current location,
started a mission and noticed that all upgrades were gone..seems I will go back
to my save game and first sell everything before buying a second ship.
Also, all active missions are lost after switching/buying ships

- strange things with numbers:
* sometimes my "faction rating" shows floating point numbers:
instead of a green "100" I get something like "2.6-e........";
seems to become 100 again after restarting the game
* don't know if that is a bug, damage or "wear and tear" (if so, it wasn't repairable):
my cargo volume dropped from 150 to something like 130.47323..
* sadly, I don't remember the details, but one time I was able to get more than
three missions..had the same (new) mission three or four times listed under
"active missions". I'm quite sure it was some special mission a "police officer"
(Destinee?) gave to me in Tingerhoff..either checking out or transporting
weapons to New Caledonia. Maybe it got listed everytime I rejected the offer..

- other stuff:
* If you sell your upgrades, do you get paid in "naturals"?
After selling all upgrades and the original ship
(followed by buying&upgrading a new centurion)
I had some cargo I didn't buy
* I took a rescue mission for a merchant in Tingerloff:
I was supposed to drop the pilot off on a Drayman, M..something-squadron,
but wasn't able to find it; maybe it got destroyed by Kilrathis nearby.
So I searched some time and neighbouring systems for the Drayman without
success and finally decided to drop him somewhere in space.
-> The mission started over, I went back and rescued him another time and
finished the mission this time because I had to drop him off on some planet.
The first "rescued" pilot is still floating as "missionless" mission cargo in New
Detroit ;-)
* It is somewhat illogical to be time-consumingly scanned for contrabrand every
once in a while but if you take some of Teyla(?)'s smuggling missions to learn
about the artifact you jump into a system and are immediately greeted by
gunfire and "die you smuggling pirate scum"/"we scanned your cargo"
That was somewhat unexpected..
(ok, afterwards..taking the view of the one that had to program the missions..)

- questions/feature requests:
* Does "Destinee" return if I piss off the pirates?
I rejected some undercover mission because I first wanted to earn some credits
to buy a fighter. Now the pirates like me "by accident" (by working for
Sandoval/killing retros) and she is gone..probably because I am now a "pirate"
(meaning: except the retros, everybody likes me)?
* Is it worth trying to figure out how the nav computer (path editing etc) works
and what it is for? The manual wasn't that helpful here.
The SQL-like interface _looks_ like something one wants to have for a "select all
sectors with a mining base" or s.th. alike
* I really would like to have access to the map while visiting a base so it is easier
to pick some missions as a newbie ("sounds great, but where the f... lies that
system? Is it on my way or on the other end of the universe?").
Seems logical to me: if I buy a map, I am able to (and would like to) look on it
before starting a trip.
At the moment I have the sector map written down on a paper besides my screen..
* having an overview of bases in a system would be nice (i.e by doubleclicking on it
on the sector list where you can select it as a path target)
 
henni said:
* Is it worth trying to figure out how the nav computer (path editing etc) works
and what it is for? The manual wasn't that helpful here.
The SQL-like interface _looks_ like something one wants to have for a "select all
sectors with a mining base" or s.th. alike

ROFL!

SELECT * FROM sectors WHERE FIND_IN_SET('miningbase', bases)>0;

* I really would like to have access to the map while visiting a base so it is easier
to pick some missions as a newbie ("sounds great, but where the f... lies that
system? Is it on my way or on the other end of the universe?").
Seems logical to me: if I buy a map, I am able to (and would like to) look on it
before starting a trip.
At the moment I have the sector map written down on a paper besides my screen..

This is bothering me as well. Of course, the original suffered from the exact same problem and I've seen it argued here that it would be contrary to the "spirit" of the original to implement something like this (i.e. it was in the spirit of the orginal to constantly scribble stuff on paper).

* having an overview of bases in a system would be nice (i.e by doubleclicking on it
on the sector list where you can select it as a path target)

When selecting a system and pressing DOWN (rendered in nearly-white on white, to maximize readability), it would be reasonable to assume that the selected system be the one that is zoomed to, not the one the ship just happens to be in. I take it this is what you're looking for? Of course, combined with a slightly better nav map... (cough)

But, oh, is it ever fun to play priv again! ;-)
 
I like it too, though I never played the original - only WCI on an Amiga500 ;-) - but read about it back then and thought that someone else also must have gotten the idea
"Hey, Pirates! in space would be cool, maybe a mix of Pirates! and Wing Commander.." :-)

To be more on topic I would like to clarify:
It would be great if one could switch upgrades between ships, so I could transfer eg. cloak

I didn't had the problem that my old upgrades weren't transfered to the new ship.
My problem was that I transfered my old ship to my current location and all the
upgrades on my old ship were gone, it had the configuration of the start of the game.

But: This doesn't happen everytime; yesterday it worked with another save game.
Idea1:
- The game I had the problem with got somehow f*cked up. I tried to load it
and ended up with two "naked" ships and some cargo I never bought; interestingly enough, after reloading I had some other cargo and Sandoval's artifact was gone, too.

Idea2:
- It might have something to do with the destruction of your ship as that happened some time before the "f*ck up" (but I got back to the next base in the escape pod and reloaded a saved game before ..).
Also yesterday I tried respawning for the first time
(had to remap some not working
keys including respawn first; seems that every [A-Z]-key you need "shift" or
"right alt" to reach to won't work with a German keyboard, i.e." [ ];`, ". Also, the "Umlaut"s won't work if you try to use them instead).
In the manual it says that you will lose all missions and cargo, but I also lost all
upgrades on my current centurion and on the old Tarsus.
Now that was fun:
"Oh, I'll show you this time!"->directly launches into space->"Hey, where is my radar?
Why aren't my shields displayed? Whoops, also no guns. *cough*, maybe I'll show you another time.."
;-)
 
There is a map of the Gemini Sector, and it's 4 Quadrants, over on WC News, in their map section.
(Along with every other Wing Commander map!)
 
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