Questions about game mechanics

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So a remake was made. That's awesome!

I have some questions that I haven't been able to find.

1) What exactly was "remade" besides graphics?

2) Is this the exact same game as the original, only able to be run in better resolutions, and have better 3D graphics?

I know in the original Privateer if you didn't like the types of ships in a sector, you could leave, come back, and they'd all be different. Which brings me to my next question.

3) Does the game keep track of ships in the game dynamically? Meaning, if you target a frieghter, can you follow it on its flight path across multiple sectors, watch it dock and do business at a station, transfer cargo, pick up new cargo, and then go elsewhere?
 
The game does indeed keep track of flightgroups. You can run across the same group in different sectors, or follow them around and watch where they dock. The savegames are a little large because of this :)

The game is very close to the original, with some easter eggs, and a few changes that some people like and other's really dislike. Aside from that, the ability to run it (natively) on modern operating systems is a big selling point.
 
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