privateer remake development revision control

jandd

Spaceman
Is there any public (read-only) access to the revision control system (CVS, Subversion, whatever) of privateer remake source code?
 
The engine is flexible enough that the only difference is the dataset--
you have vegastrike.config that tweaks all sorts of constants (like is warping or autopilot allowed, what is the rate of energy usage for shields, etc)

and then you have a table with shields and weapons stats in units.csv--
really most scifi games are only different in their data, the code can work for anything

check out Vega Trek, another game built on the very same codebase
 
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