All I found on vegastrike's wiki was info about xmesh and xunit. What do I make of bfxm? It seems to be a successor format.... how do I go back and forth? ^^;
for instance say you have an obj file myfile.obj and myfile.mtl
mesher myfile.obj myfile.bfxm obc
then you can go back
mesher myfile.bfxm myfile.xmesh bxc
and so forth
xmesh to bfxm:
mesher.exe ./yourxmesh1.xmesh ./yourbfxm.bfxm xbc (that's Xmesh Bfxm Create)
mesher.exe ./yourxmesh2.xmesh ./yourbfxm.bfxm xba (Xmesh Bfxm Add for the second mesh and all after it)
bfxm to xmesh:
mesher.exe ./yourbfxm.bfxm ./yourxmesh.xmesh bxc (will create all the xmeshes, just run once)
awesome, i'm playing with it now! How about the .cob format? I understnad that's what Origin used for wc3/4... is it something only they have an editor or converter for?
wow..... cob format means they used Truespace....what in gods name was origin thinking?! to go from max for WC2, Privateer...to truespace....ouch. bad, bad thinking on their part. *shrugs* oh well.