In game explosions crash game

kefoo

Spaceman
In the Windows version of the game, if I set my video detail level higher than low detail, whenever there's an explosion during the game it crashes. I'm using the newest drivers for my video card (Matrox G400 DualHead). Any thoughts?

Kevin
 
bizzare... probably your video drivers aren't handling your lack of texture memory very well

I *thought* matrox made good drivers--but maybe only in linux...
can you post an error log of the crash?
 
Oops... there's stderr.txt and stdout.txt. Nothing jumps out at me, except an integer overflow in a .py file. Mostly it's just missing jpg/png files.
 
I don't have stderr.txt in bin. Just in the vegastrike\privateer directory. Here's what I found:

OpenGL Extensions supported: GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_Autodesk_facet_normal GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_vertex_array GL_KTX_buffer_region GL_SGIS_multitexture GL_WIN_swap_hint WGL_EXT_swap_control
OpenGL::GL_EXT_compiled_vertex_array supported
 
interesting... sounds like you do have the right drivers... probably a texture mem thing--any chance you can get an nvidia or ATI card? they aren't that expensive these days (lowest end will work just fine)
 
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