Ideas for perfect multiplayer space sim

BassmanUW

Spaceman
I was just wondering what everyone's ideas for the perfect massive multplayer space sim would be. Of course, I have one of my own. It would be a mixture of a lot of things, most of which would probably be taken from P2. I'll start from the beginning. Upon registration, everyone is given a certain amount of money, which is just enough to get started. You can buy a basic light fighter, rent out a transport, and get come money through some trading, until you can move up and enhance your status through buying new ships. At the beginning, there would be three levels of ships available. Light fighters, medium fighters, and heavy fighters (boy am I creative). Now, a single person would probably not be able to move up that far from here. However, people are allowed to join up into official clans, guilds, nations, whatever you want to call them. When these groups are officially joined, the total cash between the members in the group becomes pooled. That way, more money can be made. As these groups grow larger and wealthier, they can buy Captial Ships, which provide a mobil base of operations. This provides two primary advantages. First a mobile base. Members of a group could land on their group's cap ships. However, different cap ships would have different capacities. A destroyer, for example, would be able to hold four ships. A cruiser, 12. A light carrier, 24. Etc. Etc. The numbers aren't important, its just an example. Second, cap ships are nearly impossible for a fighter to destroy, as fighters are unable to load torpedoes, and cap ships pack a wallop, like they do in P2. Therefore, the cap ships give people a large advantage, as while they can't catch a fighter, a destroyer would be able to catch most transport ships. In addition, people or groups would be able to make scientific developments. These developments, such as bombers, more advanced cap ships, a stationary base, and cloaking would cost a lot of money, making it very difficult for an individual. Now, with just this, it makes it appear that everyone will be joining these groups just to belong to something powerful. However, there will be other rules in place to prevent. Specifically, a waiting period (90 days or a certain number of missions or something) that a character must be in the game until they can join or affiliate with one of these groups. This provides situations for an ever important group to be present. The Mercs. The Mercs could be hired by newbies to help them protect their investment or help them with missions, and could be very lucrative for the individual mercs. In addition, when a pilot is shot down in his plane, if he dies his character must start over, including the waiting period. If he ejects, he either loses his plane if he's solo and must buy a new one, or his group loses the plane. If the group has a member who continuously bales out and is costing them a lot of money in new planes, the group could banish the member. This would create a constant progression, from the individual trader, to pirate groups, to fleets of great power througout the system, that would be of vital importance. And on the outside, there would always be the mercs. In addition, ways of trading could be different. For example, if a smaller pirate group is looking for some merc help in fighting off a force of a more powerful group, they could offer the merc one of their ships, or an advance they have discovered. Of course, cash would always be accepted. Anyways, that's my idea. I'd love to hear others.
Bassman
 
So.... what you want, essentially, is a game where a new player's chances of survival are nil (because of organised piracy) unless he spends all his money hiring protection (mercenaries) who can just as easily force him to pay even more simply by threatening to kill him. And then, just to make things even more fun, if this player - who as you can see has no chances whatsoever - dies, he has to start over and go through the same thing again. And again. And again, ad infinitum.

...Now tell me, who would pay $10 a month (not to mention $50 to buy the product in the first place, and connection costs) just so he could repeatedly get his ass kicked without any prospects of ever stopping the pain?
 
BassMan's idea has some grounding to it.
This would be a pretty descent game, but Quarto you are right in saying that things need to be balanced. Individuals and Groups both have advantages and disadvantages. Costs obviously go up as more people are invovled, i.e. repair, supplies etc. But Individuals could be just as successful (and much more free) as groups.

I am not sure a restriction or required time limit on affiliating with groups would be the best idea, but that rule could be decided when the game is made and be tested by experience with gameplay.

Perhaps a little more focus on individuals with this multiplayer game would be better. Do that and still keep the abililty to form groups and buy cap ships and you may have a good game.
 
the same as below, but I like to put a few thing myself.
Goverment milicias-unlimited budget(well sort of) but limited to a few types of ships(the budget) you get cash for shoothing down pirate ships (very few) and limited to patrol/defence/raid missions.
Trade corporation-more ships and more pay(as per mission bonus) mosty defence and patrol mission but raiding other corporation as well.
Trade aliances-Mosty tranports ships and you have to pay a fee to have fighter suport but even if you lose the suport you get more of them(because you are a menber) you however have to buy the transport with your money.this is more about taking cargo from a place to another(and making a profict) that anything else.
Privatter- a lot of ships to chose from but its like playing P2.
Also I dont like to pay a transport to carry cargo, I like the way that the first privatter was with cargo but if you want to hire a cargo ship in order to carry a Lot more cargo that is fine with me.
 
I like these Ideas, especially the CapShip/group ideas for gameplay, that would be fun and perhaps once a group is of a certain size (say like x amount of people) they get 1 planet to control where they get periodic tax money and sci discoveries and shipyards that come with the planet. As a group gets more and more people it then gets more planets as well as the ability to build trade post stations and build capships ect (very expensive for both). The single players will be able to have NPC worlds to have ships built and also be able to get a group to build them one for money or something else of value. But I wish somebody could do this, perhaps we should petition major game manufacturers for this idea.
 
Originally posted by Quarto
So.... what you want, essentially, is a game where a new player's chances of survival are nil (because of organised piracy) unless he spends all his money hiring protection (mercenaries) who can just as easily force him to pay even more simply by threatening to kill him. And then, just to make things even more fun, if this player - who as you can see has no chances whatsoever - dies, he has to start over and go through the same thing again. And again. And again, ad infinitum.

Actually Quarto, the newbies would be carrying around stuff so worthless that why would it be worth the pirates time to pick them off? Just for jollies? Those could end up being some expensive jollies, if the newbie got in a lucky shot before getting fragged. And these organized groups will be struggling with each other. Attacking a single cargo ship with no upside wouldn't be on the agenda for the pirates, unless they are really dumb.
Bassman
 
BassmanUW: Your Idea is good I like it but I say no waiting period before one can join a clan, that way a pilot can get help at learning the game at the beggining if they want it.
 
Go try playing JG, people attack other people for the fun of it all the time. They don't really have a reason for it.

TC
 
? about Jumpgate, how long will I have to wait until I can join it, it says something like you will have to wait until we admit new players
 
Intriging but maybe there should be a way to let newbies live otherwise the pros will always rule the game ruining the point.
Personaly I think there should be an individual mission terminal at each base point like P that would offer different mission to different groups so that newbies and thouse not in a group get missions with higher cash reward compaired to each pliot in a group. Lasty at certain periods new ships would be added as well as new ships via a downloadable upgrade so as to keep it from going stale.
Great idea
 
Great idea, but who would make this game ? But once it is out, and the first groups are formed you get a hell of a war going on ! Proteing your CapShip from your sworn enemy, killing them, earning honor and money is a great idea. And when you can expand you fleet, to 2 to 4 to 8 to 16 etc... you get real nice battles...
 
We really should get these ideas together and send them to like the creators of Jumpgate, really all they would need to do is add in the Capships and that would be our game
 
It would have to have an Wing Commander flight model before more WC fans accept it, and Jumpgate players are majorly opposed to that.
 
Well it was an Idea and maybe we could get someone else or Jumpgate to do something like it without the WC model, its an idea that will continue the space sim without needing to be WC even though WC would be the best
 
Though some parts of JG remind people heavily of WC and more specifically the Privateer games *cough* Blue jump orbs *cough* the game has some major differences that constantly remind you that it isn't wing commander. Those things are likely to not change. It's a alright game, but it certainly isn't Wing Commander (though I can see how OSI could have made it into POL if they'd bought it)

TC
 
Ideas

Maybe make one so that the newbees taking damage from attacks isn't as severe versus a veteran or ace taking damage from the same heavily armed player ship. Set it up so damage is based on multi play rank, kill score and net worth, much like the way P2 does its difficulty setting. As you go and gain worth and kills and rank in multiplay, you take more severe damage and it costs you more for repairs. Even if the gunfire is from normally weak weapons, a super ace taking a few shots from a newbees lasers would give the newbees some kind of fair go. When that newbee becomes a ace or something, he will have to realize that he too had the humble beginings, and will appriciate the fair game play.

Long live WC!

RFBurns

"Look behind you......watch your six!......BOOM!"
 
Hmm... but that's kind of stupid. Why would you work hard to advance in the game if that only made you weaker to your opponents attacks.

TC
 
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