I can't shoot down a single Talon with my Meson-armed Tarsus. I know this game is much more difficult, that Privateer, but it would be nice if my ship didn't slide this much when not using afterburnres. I mean it's not very convincing, that a large freighter ship strafes and slides after turning with only 300kps... and the mouse cursor is pretty messy...
Could you please make it different that the actual targeting reticule? It's very confusing when fighting. And most of all it shouldn't hide behind the cockpit when I move it to the edge of the screen. People using mouse for play (which I use after WC Prohpecy) will often lose the cursor in the middle of battle.
Also, the arrow at the target when it's not in the screen should be thicker. It's a very useful tool, but not when the cockpit is turned on, and players don't have red&blue color radars.
Also, what should I do not to hear and target ships that are more than 15000 klicks away?
Could you please make it different that the actual targeting reticule? It's very confusing when fighting. And most of all it shouldn't hide behind the cockpit when I move it to the edge of the screen. People using mouse for play (which I use after WC Prohpecy) will often lose the cursor in the middle of battle.
Also, the arrow at the target when it's not in the screen should be thicker. It's a very useful tool, but not when the cockpit is turned on, and players don't have red&blue color radars.
Also, what should I do not to hear and target ships that are more than 15000 klicks away?