History of Privateer 3

YCDTD

Commodore
I hope LOAF sees this! 😀

Where can I find the best info on the history of Privateer 3s development and reasons for cancellation?
 

Wedge009

Rogue Leader
I don't know if there's specifically a single source of information for all things related to P3, but there are some P3 documents in the archive.

Searching the news for Privateer 3 will also give a lot of results on when it was reported in the news over the years.
 

Bandit LOAF

Long Live the Confederation!
Hello! I'm sorry for the delayed response, I haven't been on the forums much lately. I'm always on Discord if you need me specificallyt hough!

There were two "serious" attempts to do Privateer 3 and they get a little confused.

The first started in 1995 as a planned followup to Wing Commander IV. It was called Privateer 2 at the time and would've been executive produced by Chris Roberts. There's very little information available about the project that has survived but it had a script written by Tracy Hickman and Origin also pitched it around Hollywood as a cross-media project that would've involved two yearly Privateers (2 and 3) with a season of television sandwhiched between them. The late, great Aaron Allston wrote the bible for that project and he once told me it actually did get some interest in Hollywood... but the TV producers quickly turned his Privateer pitch into something involving a planet of Amazon women :D When The Darkening became Privateer: The Darkening the explanation was that it'd be a side game because Chris Roberts was developing the direct Privateer sequel... and then when it became Privateer 2, the Hickman project became Privateer 3. But it was totally reliant on Chris Roberts and when he left Origin the project was scuttled.

The second Privateer 3 was assigned to the remnants of the Crusader: No Regret team after Chris Roberts and Tony Zurovec left for Digital Anvil in 1997 and they'd killed potential Crusader followups. This is the one you've seen before, we have plenty of screenshots, script versions, design documents and so on relating to it preserved. It was to use Prophecy's Vision engine. And it hurts especially because it got a giant, drool-worthy cover feature Computer Games Strategy Plus just days before it was killed. As for the why, it's not very satisfying or dramatic... they basically hit an inflection point in the project where they were ready to go into production with the FMV. EA had a go/no-go on spending that money and they opted not to.

(Of course we all see things we love in what was released but to editorialize I do think this Privateer 3 probably would've disappointed people in the end... it had a much more 'sci fi' interpretation of the WC universe... the big bad was a Kilrathi warlord who was stealing a time machine to rebuild Kilrah... and the FMV would've been done in Austin instead of Los Angeles so think more Crusader quality than the Wing Commanders people were used to at the time.)
 

AD

Finder of things, Doer of stuff
Hello! I'm sorry for the delayed response, I haven't been on the forums much lately. I'm always on Discord if you need me specificallyt hough!

There were two "serious" attempts to do Privateer 3 and they get a little confused.

The first started in 1995 as a planned followup to Wing Commander IV. It was called Privateer 2 at the time and would've been executive produced by Chris Roberts. There's very little information available about the project that has survived but it had a script written by Tracy Hickman and Origin also pitched it around Hollywood as a cross-media project that would've involved two yearly Privateers (2 and 3) with a season of television sandwhiched between them. The late, great Aaron Allston wrote the bible for that project and he once told me it actually did get some interest in Hollywood... but the TV producers quickly turned his Privateer pitch into something involving a planet of Amazon women :D When The Darkening became Privateer: The Darkening the explanation was that it'd be a side game because Chris Roberts was developing the direct Privateer sequel... and then when it became Privateer 2, the Hickman project became Privateer 3. But it was totally reliant on Chris Roberts and when he left Origin the project was scuttled.

The second Privateer 3 was assigned to the remnants of the Crusader: No Regret team after Chris Roberts and Tony Zurovec left for Digital Anvil in 1997 and they'd killed potential Crusader followups. This is the one you've seen before, we have plenty of screenshots, script versions, design documents and so on relating to it preserved. It was to use Prophecy's Vision engine. And it hurts especially because it got a giant, drool-worthy cover feature Computer Games Strategy Plus just days before it was killed. As for the why, it's not very satisfying or dramatic... they basically hit an inflection point in the project where they were ready to go into production with the FMV. EA had a go/no-go on spending that money and they opted not to.

(Of course we all see things we love in what was released but to editorialize I do think this Privateer 3 probably would've disappointed people in the end... it had a much more 'sci fi' interpretation of the WC universe... the big bad was a Kilrathi warlord who was stealing a time machine to rebuild Kilrah... and the FMV would've been done in Austin instead of Los Angeles so think more Crusader quality than the Wing Commanders people were used to at the time.)
Paul Hughes once told me that the engine that eventually became Starlancer started off intended for use on a Privateer 3. I have no idea what version that would have been, and even if it was a P3 project I imagine it would have been so early in development that it really wouldn't count. If that was the case it probably would have been more in line with The Darkening in feel I imagine. As it is, the Star Lancer interface really does feel a lot like P2.
 

YCDTD

Commodore
Hello! I'm sorry for the delayed response, I haven't been on the forums much lately. I'm always on Discord if you need me specificallyt hough!

There were two "serious" attempts to do Privateer 3 and they get a little confused.

The first started in 1995 as a planned followup to Wing Commander IV. It was called Privateer 2 at the time and would've been executive produced by Chris Roberts. There's very little information available about the project that has survived but it had a script written by Tracy Hickman and Origin also pitched it around Hollywood as a cross-media project that would've involved two yearly Privateers (2 and 3) with a season of television sandwhiched between them. The late, great Aaron Allston wrote the bible for that project and he once told me it actually did get some interest in Hollywood... but the TV producers quickly turned his Privateer pitch into something involving a planet of Amazon women :D When The Darkening became Privateer: The Darkening the explanation was that it'd be a side game because Chris Roberts was developing the direct Privateer sequel... and then when it became Privateer 2, the Hickman project became Privateer 3. But it was totally reliant on Chris Roberts and when he left Origin the project was scuttled.

The second Privateer 3 was assigned to the remnants of the Crusader: No Regret team after Chris Roberts and Tony Zurovec left for Digital Anvil in 1997 and they'd killed potential Crusader followups. This is the one you've seen before, we have plenty of screenshots, script versions, design documents and so on relating to it preserved. It was to use Prophecy's Vision engine. And it hurts especially because it got a giant, drool-worthy cover feature Computer Games Strategy Plus just days before it was killed. As for the why, it's not very satisfying or dramatic... they basically hit an inflection point in the project where they were ready to go into production with the FMV. EA had a go/no-go on spending that money and they opted not to.

(Of course we all see things we love in what was released but to editorialize I do think this Privateer 3 probably would've disappointed people in the end... it had a much more 'sci fi' interpretation of the WC universe... the big bad was a Kilrathi warlord who was stealing a time machine to rebuild Kilrah... and the FMV would've been done in Austin instead of Los Angeles so think more Crusader quality than the Wing Commanders people were used to at the time.)
Thanks Loaf. The late 90s were a strange time for gaming. I can't believe stuff like Warcraft and Starcraft took off and Space Sims went from the pinnacle of gaming to being non-mainstream within half a decade. It is strange too since FPS became and are still so popular and Space Sims are essentially FPS in a spacecraft.
 
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