spiritplumber
Spaceman
Hey, I'm doing general debugging + seeing whether my roommate can do some of the concourse art. I wanted to know a few things about the code so I don't have to reinvent the wheel, just point me to the appropriate file:
*What governs tractor beam behavior?
*What controls switching between fighters/subunits?
*What makes you able to "free" or "enslave" captured pilots?
*What controls how eject works? (I understand it's just create pilot + transfer control to it)
Reason why I am asking is that I want to be able to make sure you can use multiple ships properly, for when you have wingmen or for when you eject from your ship.
Right now it's possible to eject from a ship, transfer control back to your ship, tractor your "former self" in, and repeat. At 650 credits a pop for when you go back home and sell your enslaved clones, it's not bad business! I want to make it so there can be only one object of type pilot/eject and of allegiance privateer on the board at any one time. Which are the files that control the current behavior?
Sorry for the nitpicking, but that's what I can do to help -- just point me in the right direction and I'll have it fixed by today probably. Ciao!
*What governs tractor beam behavior?
*What controls switching between fighters/subunits?
*What makes you able to "free" or "enslave" captured pilots?
*What controls how eject works? (I understand it's just create pilot + transfer control to it)
Reason why I am asking is that I want to be able to make sure you can use multiple ships properly, for when you have wingmen or for when you eject from your ship.
Right now it's possible to eject from a ship, transfer control back to your ship, tractor your "former self" in, and repeat. At 650 credits a pop for when you go back home and sell your enslaved clones, it's not bad business! I want to make it so there can be only one object of type pilot/eject and of allegiance privateer on the board at any one time. Which are the files that control the current behavior?
Sorry for the nitpicking, but that's what I can do to help -- just point me in the right direction and I'll have it fixed by today probably. Ciao!