From the
Wing Commander: The Price of Freedom novelisation by William R. Forstchen and Ben Ohlander, excerpt provided with the boxed version of WC4:
The veteran drew himself up in pride and met Blair's eye. "Yep," he said, "started out as a turret gunner on a Broadsword. Got m'self a field comission as a pilot and flew 'em."
"What happened?" Blair asked.
The man sighed, exhaling a stench into Blair's face. "I din't have no college, so I lost m' commission in the 'reduction in forces' when the war ended."
These three lines are loaded with detail about the perceived value of pilots, gunners and academy training. Incidentally, this is the pilot you meet in the game during the introduction video, and later at the end of
Peleus 1.
Along with the WC2-SO1 mission that Star Rider refers to,
WC2 Series 5 Mission 4 has some relevant dialog:
Aside from confirming that the F-57A Sabre flown in WC2 does have a gunner position, this strongly implies that there are indeed no other crew aboard. That or some nameless copilot or engineer aboard Spirit's Sabre survived the explosion only to be carried screaming into the Heaven's Gate Starbase.
Part of WC2's design becomes ominous if you think too hard about it. When a Broadsword, Sabre or Crossbow explodes, it only leaves one ejection seat behind, and that always turns out to be the pilot. I'm happy to write this off as an engine limitation, but maybe gunners are so cheap to train that they don't get seats. Real-world aircraft have been designed like this. The RAF "V-Bombers" - the Avro Vulcan, Handley Page Victor and Vickers Valiant - had ejector seats for the pilot and copilot but not for the other three crew. Here's a
compelling but not fully referenced article on the subject.
Meanwhile James Martin was still working on the problem, part of which was the structure of the pressurised cabin. In the Vulcan at least, removing a large enough area of the cabin roof to provide a blow-out panel of sufficient size to accommodate the exit of three seats would compromise the structural integrity of the fuselage. In typical fashion, Martin came up with a solution in the form of a complex mechanism that synchronised the operation of all three seats fired through a hole just big enough for one.
After several years of development at the Martin-Baker company's expense, a practical solution was developed using the discarded nose and cabin section of a Vulcan as a test rig. Once the initiation of one seat commenced the centre seat was the first to go. Through a series of interlocking mechanisms the two outer seats then tilted inwards, and one after the other fired through the same hole. Martin carried a series of tests utilising dummies and his new zero/zero rocket-powered seat. The tests were successful but didn't progress beyond ejecting dummies before the heavy hand of officialdom intervened.
Given the way the Wing Commander series emphasises character interactions, I do think it's a lost opportunity that none of the games have you meet your bomber crew and manage their training and morale.