hurleybird
Rear Admiral
I find that the ability to see planets and other objects in the background is distracting and makes the scene look somewhat unrealistic.
Perhaps change the system sizes, or better yet, just fade out objects in the distance so they can only be seen at a certain distance.
The way the solar systems are set up now seems like each system is one giant zone/level being able to target just about anything in the solar system adds to this effect, in the original privateer each point on your automap seemed like a zone/level, which IMO was preferable.
Oh, and great work guys! I really love the updated AI code in 0.8, makes it a blast to play compared to regular vega strike!
Perhaps change the system sizes, or better yet, just fade out objects in the distance so they can only be seen at a certain distance.
The way the solar systems are set up now seems like each system is one giant zone/level being able to target just about anything in the solar system adds to this effect, in the original privateer each point on your automap seemed like a zone/level, which IMO was preferable.
Oh, and great work guys! I really love the updated AI code in 0.8, makes it a blast to play compared to regular vega strike!