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  1. Ilanin

    WC3 "Missing" Scene with no sound

    So, as I'm sure most people who'll read this are aware, there's an additional cutscene on the fourth CD of Wing Commander III that doesn't play in the game, where Blair addresses what's left of Lancelot Flight before the final approach to Kilrah. If you're using HCl's movie player it's movie 32...
  2. Ilanin

    WC3 Kilrah missions difficulty scaled?

    For my ongoing Wing Commander III Let's Play I was challenged to eschew any of the available wingmen and do the final series of missions solo. I've just completed the first one, and was sufficiently surprised at how easy it was I actually had to check to see that I'd still got the game set to...
  3. Ilanin

    On recoil...

    Made this argument for my Wing Commander III let's play over on the SA Forums, and thought that CIC would probably be interested. A lot of my assumptions are a bit questionable, but there's too many unknowns to get anywhere without making some. I'm trying to figure some things out about the...
  4. Ilanin

    WC3 in DOSBox, Digital FX problem

    Situation: I am running the original retail WC3 (I guess I could switch to the GoG version if I had to) in ykhwong's Munt-enabled svn DOSBox build. The MT-32 itself works fine; the music and speech play with no problem at all. But gunfire (I think specifically Kilrathi gunfire, since firing my...
  5. Ilanin

    Skipper missiles at the Battle of Earth?

    Well, maybe. Here's an image of my radar during "Armageddon". As you can see, the Rigakh cruisers (orange dots) are directly in front of me, and busily launching their antimatter missiles. But...what's that other yellow dot, behind me, nowhere near the Rigakhs (which are still some ~30000 km...
  6. Ilanin

    Why don't torpedoes count?

    I can't remember if this is a Standoff-only thing of it if also happens in Secret Ops, but either way you guys are probably more likely to know the answer than anybody else, and it's kind of bugging me. Why don't torpedoes a) count as weapons fired in the debrief? or b) give you kills? - for...
  7. Ilanin

    The cats can't have this many ships!

    You know, after playing through Episode 5 for the sake of recording (and also taking notes for the Guide), I'm beginning to agree with Popsicle. Specifically, what they can't have this many of is Snakeir-class carriers. Thrakhath's invasion plan laid out in Fleet Action calls for the Fifth and...
  8. Ilanin

    The Vatari

    My recording run has just reached First Encounters, the eponymous event within which being the meeting with the wonderful sleek, evil Vatari superfighters. Now, I can understand why the Standoff technical database has all of the ship's capabilities listed as "unknown", but you guys wrote the...
  9. Ilanin

    What else do you expect from a Pontiac?

    There's been a fair amount of complaints about the wingman AI around here recently, and these are met with a resigned shrug of the shoulders and a comment to the effect that it's hardcoded and couldn't be altered. In, then, the spirit of whining about things we can't change, I propose a communal...
  10. Ilanin

    Bug (?) in Destroyer Rescue comms

    This might be a bug, it might not, I don't know. But when the TCS Breslau arrives on the scene in the second part of Destroyer Rescue (that is, the one of those two parts that happens if you save the Sao Paolo), she greets you with the comm "Captain, help us! They are shooting us!" despite the...
  11. Ilanin

    Crash on ejection

    "Ralatha Strike", in Episode 2, if I eject and am picked up by friendly forces the game crashes on exiting the mission debrief screen. Win7, Intel quad-core i5 with some numbers after it, GeForce 550Ti. Wasn't recording at the time, for what that's worth. Known bug?
  12. Ilanin

    Block II Wake-Class?

    Just idly musing about the Firekka. The TCS Firekka is CVE-10. There were, of course, only nine CVEs in the initial run of Wake-class carriers. It's safe to assume that at some point after the TCS Tarawa returns from Kilrah the Confederation decided that CVEs might be a potentially...
  13. Ilanin

    Missing messages?

    Something odd I discovered when I took to Standoff with TREman with the intent to find the in-game messages. Before the first mission, in-game, I get three messages - from Admiral Terrell, Captain Graham, and Spoons. But there are files in stan__e1.tre for four messages, the fourth being...
  14. Ilanin

    Recording Standoff

    I've been attempting to record Standoff gameplay using Fraps 3.4.1 recently, and while the actual missions run OK (a few audio problems probably caused by me trying to record to an external drive, I'm confident I can fix those), the cutscenes are all kind of out of shape for some reason. They...
  15. Ilanin

    Difficulty levels and ship choices...

    So this thought was originally engendered by trying to survive Unknown Enemy #2A on Nightmare but it does apply here, and I figured it might actually have a chance of being read if posted in the Standoff forum instead. Theory: Nightmare difficulty in the Vision engine makes flying heavy...
  16. Ilanin

    Wingman names?

    Is it possible to edit the names of the non-storyline wingmen in Standoff? If so, how? Or will it cause the game to crash due to the, um, unique and innovative method of assigning pilots to missions?
  17. Ilanin

    On Broadswords...

    Is there any particular reason the WCPedia and Encyclopaedia articles for the A-17 Broadsword list it with a crew of 1? I'm sure somebody must have had a good one at some point, but WC2 seems to contradict it fairly thoroughly. I know that Maverick and Angel like each other, but the two...
  18. Ilanin

    Difficulty Levels

    Ok, so I know the Standoff team likes to say "Standoff should be played on Hero", but what do they think about the other difficulty levels. I ask because having already played Ep 1-4 on Hero, I decided I'd have a go at Nightmare for this playthrough. Which has the usual "why is my ship made of...
  19. Ilanin

    Bradshaw's Callsign

    So, I was just wondering, whilst re-playing Standoff because it rocks just that much...does Bradshaw have a "canon" callsign, like Blair's "Maverick" (only less derivative) ?
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