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    The Ships of Privateer 3 (August 11, 2008)

    I just realized, the Drayman and Fury also look very similar to ships from Starlancer. I imagine that's no coincidence. Didn't a few of Origin's artists go on to Digital Anvil or something to that effect?
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    The Ships of Privateer 3 (August 11, 2008)

    I'm curious, any idea as to why they changed the design of the Vaktoth, and by extension, the Dralthi, so drastically? I know the Dralthi is a Dralthi V, thus a newer design, but it looks substantially different from traditional Kilrathi designs.
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    LEGO Commander

    Not sure if anyone saw this, but there are some Wing Commander ships on Brickcommander.com as well. Maybe you could even submit your designs to Primus and he could add them to the gallery. Those are awesome enough to get on there, I'm sure. :D
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    The Nephilim in Nexus (Note: Image heavy)

    Oooh, interesting. Thanks for the clarification, LOAF. I saw in the front page that there will be a downloadable manual for Arena. Even though I don't have an X-BOX 360, at least I'll be able to enjoy all the lore and fluff text. I'm really looking forward to when that rolls around. Hopefully...
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    The Nephilim in Nexus (Note: Image heavy)

    All that I've heard is that they've been "pushed back," and now the Confed and Kilrathi are eyeing each other again. I have no doubt we'll see the Nephilim in a future Wing Commander game, though. It seems to me like they left the story wide open for a second invasion (or third, if you want to...
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    The Nephilim in Nexus (Note: Image heavy)

    That's another thing I've been thinking about. Do I go with WC: Arena's timeline (which I have no doubt is going to be great, not like I'm putting it down), or do I make this like a "What if?" scenario? I think it'd be interesting to explore an alternate branch of the story... but that's still...
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    The Nephilim in Nexus (Note: Image heavy)

    Well, writing a story is the easy part. I'm actually really good at that. It's scripting actual missions that's the trick. The basic plan was to focus around the Midway-class carrier Coral Sea. Set 5 years after Prophecy, the Nephilim start pouring through the gate from Secret Ops (I think it...
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    The Nephilim in Nexus (Note: Image heavy)

    Perhaps the first step I could take in improving FPS with multiple fighters is reducing texture size. Just a thought. I haven't had much time to log into the project with school and various family matters to deal with. I poke at it occasionally, but haven't had the chance to sit down and do...
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    The Nephilim in Nexus (Note: Image heavy)

    The Kilrathi Bordravs actually currently have the capability to hold a single wing of fighters, or later when I implement them, a marine landing craft. I'm pretty certain the Tallahassee cruisers will be set up to do the same once I add them in as well. And yeah, something about the carriers...
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    The Nephilim in Nexus (Note: Image heavy)

    Well, it's been a trend in other WC games where the "by the book" method -is- to conserve missiles for larger ships. I'm fairly certain HARM missiles will work, and will be featured in fighter variants if they do. So you'll get your wish hopefully. :D The performance question is a good...
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    The Nephilim in Nexus (Note: Image heavy)

    Well, as I was poking around the forums for information, I found some posts from LOAF detailing how it's basically a back and forth battle between shields and weapons technology. Weapons improve to the point of penetrating shields, and then shields improve to compensate. When we left off with...
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    The Nephilim in Nexus (Note: Image heavy)

    Ah, yeah. That was explained a bit earlier. Fact is, missiles simply won't hit fighter craft. I think it's something to do with collision detection, or rather the lack thereof. Also, the game engine needs a fighter to be equipped with at least one anti-capital ship weapon, else they won't...
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    The Nephilim in Nexus (Note: Image heavy)

    Absolutely. After further inspection of the Ranger on the ship database, I saw that I unfortunately left out a capital ship missile launcher. Though, I believe I did that partially because I have no clue where such a launcher would be located. Perhaps someone could give me a hint. The only thing...
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    The Nephilim in Nexus (Note: Image heavy)

    Yeah, the Kilrathi destroyers aren't shooting because of a bug I noticed after release. It's fixed for next patch. EDIT: Since I have a bit more time now, I'll explain the bug. Basically, original Nexus ships were meant to have a gun above and below the ship. This was to prevent guns on the...
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    The Nephilim in Nexus (Note: Image heavy)

    Thanks, Chris, for posting this on the front page. :D I'm happy to say that the Fralthi II and the Plunkett are ready for the next release. Cruisers make a big difference on the excitement of the mod, I'd say. I think you all are going to like taking them out for a spin. ;)
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    The Nephilim in Nexus (Note: Image heavy)

    I can certainly try putting a FRAPs video together. I actually have one already sitting around from a very early version of a Shrike bomber run against a Tiamat dreadnaught. Alot has changed since then, though. As for working with the demo, I'm really not sure. I haven't tried it, but my...
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    The Nephilim in Nexus (Note: Image heavy)

    Whoops, you're right. I fixed that in the mod itself, but didn't go back to fix my post earlier.
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    The Nephilim in Nexus (Note: Image heavy)

    Ok! Here's the Alpha 0.1 release of the mod. It's nothing too spectacular yet, but it does show promise. Known issues are: 1. AI is dumb as a rock. 2. Fighter dogfights not behaving perfectly. 3. Fighters are not mounted with shields. 4. Some components lack a proper label. 5. Fighters aren't...
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    The Nephilim in Nexus (Note: Image heavy)

    Awesome, thanks Chris. I was half right at least. I'll quickly fix the plasma gun colors and look to package this thing in the morning. Oh, and Sarty! I still need that script from you, buddy, in order to try and get those shields working on fighters, if you can spare it. :D
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    The Nephilim in Nexus (Note: Image heavy)

    Alright, so... here's what I have left to do before I release the mod. 1. Finish rigging Paktahn bomber. 2. Add meson and plasma gun weapon effects. After that, I think it's all set for the first small release, unless something's completely slipped my mind. Just fair warning, the AI in...
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