Recent content by Michael Paul Cottam

  1. Michael Paul Cottam

    P2 Posters Rescued From the Darkness (November 9, 2021)

    I once had this poster and put it on the wall in my office in LucasArts. It was 5/6 ft tall.
  2. Michael Paul Cottam

    That's a Good Looking Heretic (October 26, 2021)

    The ships were first made in MAX, the Low Poly model for in-game were made later. That top one is not from the game. Looks like a new copy.
  3. Michael Paul Cottam

    That's a Good Looking Heretic (October 26, 2021)

    HAHA, remember modelling the in-game model. Phil made the textures.
  4. Michael Paul Cottam

    Paul Hughes Shares Background Concepts (October 17, 2021)

    Yes, I made the top Right and bottom Left. A long time ago. Done in 3DS Studio.
  5. Michael Paul Cottam

    Very Nice WC Collection Gets Even Bigger (September 7, 2021)

    WOW, Dennis, your a star! You can put me in your collection.
  6. Michael Paul Cottam

    Paul Hughes on Privateer 2 Development (June 11, 2020)

    This was taken the very same time. This is Jasper, he was always with me.
  7. Michael Paul Cottam

    Paul Hughes on Privateer 2 Development (June 11, 2020)

    A cat was my cat, he was called Jasper. He came to the office quite often.
  8. Michael Paul Cottam

    Paul Hughes on Privateer 2 Development (June 11, 2020)

    Yes, that is how Privateer 2 THE DARKENING started. Listening to that every 30 min.
  9. Michael Paul Cottam

    Paul Hughes on Privateer 2 Development (June 11, 2020)

    There has been another story going around for 25 years. The one when I was said to throw my monitor down the stairs of that 3-bedroom house. It was not quite like that. Most weekends I took the computer and monitor to my home or to Cardiff where my wife to be lived. I worked during the night...
  10. Michael Paul Cottam

    Paul Hughes on Privateer 2 Development (June 11, 2020)

    Shit, I can still remember the lines.....
  11. Michael Paul Cottam

    Paul Hughes on Privateer 2 Development (June 11, 2020)

    So, you’re hungry, I could have told you that!
  12. Michael Paul Cottam

    Paul Hughes on Privateer 2 Development (June 11, 2020)

    We started making that game in a very, very small room inside a graphic studio that belonged to another company. Just three or four of us at first. Nick and Phil played a Robin Hood TV show constantly; I can still remember the music intro. We made the first trailer to sell the game idea to...
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