Sorry of this has been posted before but I found this little Chris Roberts tidbit in Computer Gaming World May 1995 issue.
Chris Roberts is asked "What kind of game would you create if there were no hardware or financial constraints on creativity?"
I'm a bit skeptical to new Flight-sims these days but I do hope the Empire has a Campaign worth the effort.
Xwing and Tie Fighter are two games difficult to topple from their thrones in that regard. :)
I know some of you have also had your eyes on the game. for some time.
I'm no reviewer so to make it brief: The game right now (in Alpha-stage) is a very VERY arcade-y game.
It feels like Freelancer with powerups and floating combat text. Thats not necessarily a bad thing but for me it's not a...