@Wedge009 I wrote tools to open the TRE, PAK and IFFS. The project is not updated anymore since i started my new job at Google. I was hoping to reach a critical mass back in the day to have a team ala pentagram to hopefully do something like ultima7 or ultima8 rewrite but it never happened...
So I have the Conversation format partially reverse engineered. I am still missing the facial expressions timing unfortunately:
But since I control the format, I can create whatever I want :
Modern hardware provide runtime anti-aliasing. I wonder if I should use it in the menus:
Opinions welcome.
I also read the paper "Depixelizing Pixel Art" (http://imgur.com/a/gRXPJ). I wonder what kind of result I could get with strike commander. Someone published code sample here...
I have finally understood how the color system worked in Strike Commander: Full palette are rarely provided, instead the game assets store color patches.
The MAINMENU option screen for example takes no less than 3 palettes patches from the initial game palette:
1. Full palette patch (256...
So I was playing with IDA and I came across this in OPTTEST.EXE
INT 3F
The game uses freaking overlays. The process just turned from very hard to OMMMMMMMFFFFFGGGGGGGG !
/rant.
I worked on the floppy disk version because it is the one I own from 1993.
I think the CD version had a slightly improved 3D engine with less haze and full speech pack. If I complete the reverse engineering of the floppy version, the CD should be easy.
I never played TO, Pacific Strike or...
I wrote a little something to summarize the state of the project and see if I can find other people with the same crazy idea:
http://fabiensanglard.net/reverse_engineering_strike_commander/index.php
That is why I have been trying to lure developer and build a team to complete this crazy project. I have worked on countless game/software and working alone is really hard.
@delMar I would have never imagined going that far in such a short amount of time. I can't believe it :) ! To be fair I did not start from scratch, I was able to leverage Mario's amazing work on the archive system (TRE and PAK)....but reverse engineering the rest was really hard and I am very...
I am ridiculously close to be able to draw a full scene. I am only missing the ground objects coordinates. I cannot figure it out, they make no sense so far. As a result, I am missing the tanker in the port, the AA battery, the landing strip and the Tomcat base.
Overall, it is starting to look...
I would be glad if that could be the case. Maybe the work I did on the 3D jets can be reused on Wing Commander III but I chatted with Mario and I think I remember the RealSapce 3D format had evolved by WCIII :/ !
Anyway, after I add gouraud shading and the object, I was thinking of adding a...