Has to be End Run; that novel had it all! A mission against all odds; the Confederation on the verge of defeat. An unlikely crew and carrier. A little task force takes on the whole Kilrah system. Amazing visuals. Emotional power. Intense combat sequences. And it all fit into a nice plot with...
I'd go with the some Kilrathi veteran of the Kilrathi War who served as part of the joint Kilrathi - Confed fleet that helps take the Nephilim homeworlds discovers some ancient relic allowing him to rebuild the fleet, clone warriors, something along those lines . He betrays the fleet and ends up...
Good point, put it on a Vesevius class fleet carrier - that would be fun and something not yet done before. Either way I'd make it so it starts off with some nice fleet carriers duals with everyone expecting a Kilrathi War style long drawn out affair when all of the sudden it all goes to hell to...
I'd go with something like this:
Missions 1-4 - Concordia class fleet carrier helps hold the line on a full out invasion aimed at the core worlds. Said carrier helps stabilize the lines. Represents the first couple years of the war.
Mission 5-6 - Disaster, entire Confed fleets fall victim...
Seems to be the Kilrathi were originally concieved as employing escort carriers / crusiers with small flight decks versus the "fleet carrier" based Confed navy in order to justify all the small scale fighter combat.
I think that changed with the novels and WC3 were you see the cats building...
I'd argue that each cap ship weapon in Wing commander has two components, the actual detonation device to cause damage and the "Electronic countermeasures" component which allows it to cross a "shield".
Thus nuclear devices and antimatter detonators might be the most powerful in WC but if a...
Speaking of "End Run", another map idea:
Tarawa, destroyer and crusier start at the jump point at one side of the map, Kilrathi orbital facilities in the middle, a Kilrathi heavy carrier on the other side. The Confed player has to land enough marines on the orbital facility to destroy it and...
Wow, those are great ideas!!
I suppose that would make the bomber/fighter battle more exciting, I just wonder if weak players though would be upset at having to wait until the end of the game to respawn, especially if a carrier battle takes up to thirty minutes. I suppose you could just...
My theory on this based on the Star*Soldier booklet is that as the Nephilim war heated up at one point both sides upgraded their laser weaponry/mass drivers/missles, etc to completely penetrate the phase shields of the time (or alternatively invented new phase shields which torpedoes couldn't...
How about this for a typical game:
Carriers both start at the jump points. The Kirathi and Confed both gear up and set their "fighter spawn" to 24 light and medium fighters to go find each other. The game first starts with duals along the front lines where the Confed captures 1 control point...
Wow, I can't believe how close we were to getting that!!! And it's amazing how receptive Origin was...
To me I'd like to see it be basically focused on the idea of the carrier task force duals foremost. To me the exciting part of this is that you'd actually have the chance to be the "Wing...
I used to love playing the Battle of Midway on Battlefield 1942 and couldn't help but think that the next Wing Commander game should be an outer space take on that with 1-2 carriers, 2 destroyers, frigates, fighters and bombers. For the game designer types out there would this be technically...
A fun question... here is my attempt:
I'm going to go with phase shield technology going completely obsolete again during the war whereby it would now make sense to bring out armored battlewagons style ships as opposed to medium armored attack carriers/destroyers and lightly armored fleet...