NightBall06
1st Lieutenant
Hey Guys,
well since my Hellcat is now finished (by appearence) and my final goal is to make little movies like Howard Days Star Wars Minis...
I was wondering if some of you would be so kind to answer my many Blender questions in order for me to a) get better b) get to my selfproclaimed goal.
It would be really nice of you. - And if you have any tutorials fitting to my questions, I'd be happy to watch them...
So here are my first questions:
1) What are the next steps? - How to get to a 1 part, 1 texture model?
If I look at my model now, it consists of +50 parts (Wings, Canopy, Fuselage, etc.) with different textures each... How do I get from here to that 1 part model with 1 or 2 textures like Klavs is offering?
2) How do i "bake" my textures to my model? - Is that even the right step towards animation? ... As I said: Klavs old models for example mostly had 1 texture file ... How do I get there?
3) Does anyone know how to work "Quad Remesher" right? - I have been trying to get the Fuselage right, but I never get a good result - While the cockpit is easy, the intakes too...
I really hope, that some of you are willing to answer my questions... 3D is, and because time consuming, will always be a hobby for me. But I am willing to learn
So thank you in advance
well since my Hellcat is now finished (by appearence) and my final goal is to make little movies like Howard Days Star Wars Minis...
I was wondering if some of you would be so kind to answer my many Blender questions in order for me to a) get better b) get to my selfproclaimed goal.
It would be really nice of you. - And if you have any tutorials fitting to my questions, I'd be happy to watch them...
So here are my first questions:
1) What are the next steps? - How to get to a 1 part, 1 texture model?
If I look at my model now, it consists of +50 parts (Wings, Canopy, Fuselage, etc.) with different textures each... How do I get from here to that 1 part model with 1 or 2 textures like Klavs is offering?
2) How do i "bake" my textures to my model? - Is that even the right step towards animation? ... As I said: Klavs old models for example mostly had 1 texture file ... How do I get there?
3) Does anyone know how to work "Quad Remesher" right? - I have been trying to get the Fuselage right, but I never get a good result - While the cockpit is easy, the intakes too...
I really hope, that some of you are willing to answer my questions... 3D is, and because time consuming, will always be a hobby for me. But I am willing to learn
So thank you in advance