Skanks
Rear Admiral
Random question - is Goliath still working on the Sprite Upgrade project?
I don’t think he has been around in ages now. Has anyone heard from him?
Random question - is Goliath still working on the Sprite Upgrade project?
you will fix it!Well, as mentioned, the main issue here is that the scene data was changed for KS. I haven't spent any time digging into the data, though I know that some of the formats involved have already been deciphered and documented by other people. Still, researching the data and finding a good approach to correcting the issue looks like a major project from my perspective, and I'd likely get more mileage out of going after some lower-hanging fruit first (such as cockpit damage animations -- my old nemesis...).
sol_hsa did something like that 10 years ago. It may be worth looking into:
- People have asked for graphics filters such as pixel smoothing, and I agree that would be a neat feature. This is something simple that others could reasonably handle if they were inclined to contribute to the project.
Graphic filters are non issue, reshade works on that since its d3d9.dll works on it and recently they added a framerate limiter and a better version of the CRT Lottes filter from retroarchWell, there are a few options here:
Those I think are the most immediate issues to deal with. Looking farther ahead to larger projects:
- I really would like to get cockpit damage fixed, as that's really the final missing feature for WC1.
- I also need to go back through this thread looking for any reported unaddressed bugs (I really should be tracking this in GitHub).
- WC2 has some input issues (clicking during cutscenes sometimes counts as two clicks, for instance), and also appears to stall whenever entering autopilot. It also doesn't play well with non-QWERTY keyboard layouts (I use Dvorak).
There's certainly plenty of work here to stay busy, but time is certainly at a premium and I can't promise that any of these things will happen soon. If there's anyone out there who would like to collaborate, please let me know!
- I would like to spend some time investigating cutscene timing in WC2.
- People have asked for graphics filters such as pixel smoothing, and I agree that would be a neat feature. This is something simple that others could reasonably handle if they were inclined to contribute to the project.
- Throttle support in WC1 and WC2 would be awesome.
- I could start work on WC3, with the specific goal of supporting @ODVS's work on enhanced cutscenes.
I think the easy way to do that would be for the Z-axis: 0-10%=Full stop, 10-40% is decrease, 40-60%=nothing, 60-75%=increase, 75-95%=max, 95-100%=Afterburner.. Don't think adding an analogue axis would be easy.Great job Stinger ! been playing SM1.5, feels like a whole new expansion pack for Wing Commander 1, the levels seems great without issues, few glitches in the briefings, also noticed both sm1 and 2 working now properly on modern pc, cool planets and the sound too, I always puzzled on the repeating victory sound until I read now it's a bug sorted.
I would also like throttle support, that will be great !
Welcome to the forums!Just checking in to confirm Windows XP functionality, and to thank Stinger for a great piece of work (and responding so quickly to my report on Github to get it running on older processors). Much appreciated!
Yup; that was always a goal, but I didn't have an appropriate early machine for testing. @Zaljerem was able to confirm that an updated build will work on earlier processors.is it running in XP ? WOW !