The birthday reminded me that I wanted to try out demo0.3, so I did that. Overall, I was impressed by the improvements already and my feedback for the comms is all positive, it really feels exactly like that 90s PC game again in a nicer modern paint.
👍 flying with my Gladiator NXT EVO (Std Grip) and my TWCS (a throttle from Thrustmaster) was, again, really fun. It feels great although, as noted last time, weirdly slow. After mostly playing Freespace and Tie-Fighter in the last 15 years, it certainly remains strange to think about how slow WC actually was and I went back for a sanity check... and the results are mixed, because the original does indeed feel faster. We argued about that last time already, as you stated that model sizes and speeds should be identical. I have started to wonder if the classic's framerate is actually part of the issue, as the smooth modern FPS gives the eye a much clearer sense of speed than the old game ever did. Anyway, both praise and criticism from last time have remained the same.
👍 the stardust feels less agressive in this new build, or at least renders better now. When I played demo0.1 I was on 1920x1080 and I did complain about it in the context of the whole slow-debate, while demo0.3 was played in 4k now and if you did not tweak anything at all, you might want to look at the code and its interaction with resolution. Anyway, its much better in demo0.3 without knowing the cause.
👍 I wonder if AI tweaks were made, as I have noticed a lot less erratic turns and hovering on the spot. If yes, good for you, if no than my flightstyle seems to have changed a bit. Overall, they enemy still feels like its often continuing too long on a straight line to give you an angle. WC was always every good at making the enemy seem to evade you in a cinematic but not really effective way, avoiding the endless circle of real dogfighting without the AI sleeping on the stick.
👎 while most of my UI problems from last time were fixed, I ran into new ones:
1.) When I first booted the game using the flag in the installer (the game's first run on this PC), it defaulted to VSync, my desktop resolution (3840x2160) something akin to fullscreen (I did not check if it was a true one or a borderless one) and using German language, as I am strickend with a German-variant Windows. Aside from the language, that is totally fine. I played a round, started tweaking the controls but did not save and exited the game instead. When I booted up the game for the second time, it opened in a 1440x900 window and I have no idea why.
2.) There are still issues with input devices or with usability. While playing with both the Gladiator NXT and the TWCS is fine and configuring worked flawlessly for most buttons, others completely failed to have an effect. I have attached an example. I wonder if it might be something stupid like the button for next target being registered twice which in the majority of cases will look like not switching to a target, because you switch back and forth quickly (and one seldom has more than two in view in the demo).
3.) The German ButtonConfig UI is weird, what is Wechsel supposed to mean? I interpret this as a secondary binding, for which alternativ similar to the English alternative would be more appropriate. If the english word is switch here, then someone needs to explain to me what the hell this does 😉
👍 there were absolutely no hiccups, framedrops or whatever this time. However, I am also on an NVidia RTX 3080 now, so take that with a grain of salt
OVERALL, GREAT TO SEE PROGRESS!
My thanks to the team.