AllTinker
Captain
Here's version 0.3.05, which mainly adds a few more missing bits of Privateer 2 text, brings over some of my old work-in-progress Bioforge stuff, and adds support for Wing Commander Arena models.
Years ago I was reverse engineering Bioforge, but stopped when I discovered the OpenBioforge project which seemed much further along - if you're into the idea of an improved Bioforge source port, be sure to keep tabs on that (e.g. here). Anyway, I've brought over a good amount of my old work, including my half-finished script reparser, and support for images and some more of the in-game text. I may bring over my animation code eventually too, but it'll be part of the object/ship viewer.
I've also added support for Wing Commander Arena's models, which are binary Ogre3D models - I wrote a custom parser rather than use Ogre itself.
Originator itself doesn't display the normalmaps currently, but it does export them; it'd be easy enough but I'll wait until I do a bit of a refresh of the viewport rendering code at a later date.
Years ago I was reverse engineering Bioforge, but stopped when I discovered the OpenBioforge project which seemed much further along - if you're into the idea of an improved Bioforge source port, be sure to keep tabs on that (e.g. here). Anyway, I've brought over a good amount of my old work, including my half-finished script reparser, and support for images and some more of the in-game text. I may bring over my animation code eventually too, but it'll be part of the object/ship viewer.
I've also added support for Wing Commander Arena's models, which are binary Ogre3D models - I wrote a custom parser rather than use Ogre itself.
Originator itself doesn't display the normalmaps currently, but it does export them; it'd be easy enough but I'll wait until I do a bit of a refresh of the viewport rendering code at a later date.